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trapped.wad


Big Fucking Speech 9000 (bfs9000.wad)

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=========================================================================== Advanced engine needed : Vanilla compatible Primary purpose : Single player =========================================================================== Title : Big Fucking Speech 9000 Filename : bfs9000.wad Release date : April 28th, 2017 Author : 1337 Doomer Email Address : [redacted] Other Files By Author : 64.wad, brutalst.wad Description : Is violence against Nazis justified, or is the solution to hate speech more free speech? Now's your chance to find out. Note : The game is supposed to start on MAP31. If your source port doesn't do this, please type IDCLEV31. Additional Credits to : Charlie Chaplin Shoutouts to : Linguica, scifista42, vectorpoem; thank you for your all your comments on my previous release =========================================================================== * Story * In bfs9000.wad, you're an armchair liberal philosopher, one of Earth's toughest, hardened through years of Internet debates and trained for action. Three months ago, a neo-Nazi regime seized control of your country. Every other effort to stop the new regime has failed and it's down to you to save the day. Grabbing a copy of a famous anti-Nazi speech, you head to Castle Wolfenstein. Surely you'll be able to convince the Nazis of the error of their ways? If the speech doesn't work then you can always try punching the Nazis instead. =========================================================================== * What is included * New levels : None Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP31 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Few days Editor(s) used : Dehacked Known Bugs : * The BFS9000 makes the weapon cock sound when you pick it up. * Even if you're killed, the speech continues (the player is just really really dedicated to trying to convince Nazis). * It's possible for certain sounds to interrupt the speech, and then you get stuck waiting for it to "finish". This is particularly the case in ZDoom-based ports. * The Icon of Sin on MAP30 no longer makes a pain sound. * On some source ports it may not be possible to warp to MAP02-09. May Not Run With : Might work with Vanilla Doom but I haven't tried Tested With : ZDoom, PrBoom+, Chocolate Doom * Copyright / Permissions * DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2004 Sam Hocevar <> Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed. DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. You just DO WHAT THE FUCK YOU WANT TO. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites:

Quester's Fest (qstrsfst.wad)

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=========================================================================== Advanced engine needed : Boom-compatible (-complevel 9) Primary purpose : Single play =========================================================================== Title : Quester's Fest Filename : QstrsFst.wad Release date : February 17, 2017 Author : Fonze Email Address : [redacted] Other Files By Author : Couple maps for "THT: Threnody," 1 map each for "Joy of Mapping" 1 and 2 Description : Short, Boom (-complevel 9), rocket-centric, slaughter-ish, lightly-puzzle-y-but-not-much- really speedmap I made while helping a buddy get into mapping. We mapped for about 3.5 hours, followed by about 30 minutes of testing and bug fixes. I didn't finish in time, so I went back later for another hour of work. UV will kill you a few times; HMP is a much easier, more casual experience. Uses textures from Jimmy and a sky from Mech. Midi "Boss" comes from Fester's Quest NES game. Credits: Id, the Doom community, Jimmy for the beautiful textures, Mech for the gorgeous sky, Fester's Quest NES game for the song, Bloodshedder and The Green Herring for maintaining the archives, Ling for keeping DW alive after AG shut down, and Doomkid for having great nails. Special thanks to rdwpa, Demonologist, Darch, Joe-Ilya, and Paul997 for testing/feedback. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : Biscuits made from scratch the way Momma used to. Build Time : 5 Hours Editor(s) used : GZDB, Slade3 May Not Run With : Non-Boom-compatible ports Tested With : PrBoom-plus 2.5.1.4 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Temple of Unholy Fire, chapter 1 (demo) (toufc1.wad)

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=========================================================================== Archive Maintainer : (special instructions if any) Update to : (original filename if updating an existing file) Advanced engine needed : Boom-compatible + mp3 music. Pr(GL)Boom+ or GZDoom are recommended. Primary purpose : Single play =========================================================================== Title : Temple of Unholy Fire, chapter 1 (demo) Filename : toufc1.wad Release date : 12.02.2017 Author : Cacodemon9000 Email: : [redacted] Other Files By Author : Infested Outpost (ioutpost.wad) Misc. Author Info : you may contact me at doomworld.com forums, iddqd.ru forums and moddb.com, nickname: Cacodemon9000 Description : Demo level for my player miniwad in hellish/marble style influenced by games like Heretic, Hexen and Painkiller. Contains new monsters, weapons and decorations implemented with BEX patch. Although this wad is called demo level it's playable on it's own. For list of changes see changes.txt file. Additional Credits to : id Software for Doom, creators of all editors and resources I used. =========================================================================== * What is included * New levels : Yes Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes. Included into wad file. Demos : No Other : No Other files required : No * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : About five months with periods of on and off. Editor(s) used : GZDoom Builder, XWE, MS Paint, WhackEd 4, Doom Writer, Fastsone ImageViewer, some online services Known Bugs : Some slime trails may appear. Also background geometry may be cut down near buildings walls from some points of view because of different sky heights Bullet ammo count may fall below zero (down to -2) when using burst rifle. Not critical at all. May Not Run With : Any source port that doesn't in requirements stated above. Gameplay mods. Ok, it will run but everything may become messed up. Tested With : prboom+ 2.5.1.4, GZDoom 2.2.0 * Resources used * Sprite sources: Hexen and Heretic (light sources, some decorations). Burst rifle uses zombieman rifle sprites taken from realm667.com. Textures and flats sources: nb_recol.wad, cc4-tex.wad. Music from Painkiller soundtrack (Menu music for menu and intermission, MP Unseen music for map). * Copyright / Permissions * Authors may NOT this map as base for their own maps. Authors may use wad's resources (including BEX-patch) for their projects with proper credits provided. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.moddb.com/mods/temple-of-unholy-fire/downloads/temple-of-unholy-fire-chapter-1-demo-level FTP sites:

Good Morining Phobos (gmp.wad)

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=========================================================================== Archive Maintainer : BloodShedder & The Green Herning Advanced engine needed : Boom - GLBoom Primary purpose : Single + coop play =========================================================================== Title : Good Morining Phobos Filename : GMP Release date : January 30 2017 Author : sincity2100 Email Address : [redacted] Other Files By Author : non Description : Good Morning Phobos is a brand new megawad that captures some of the old school and new school levels,created mostly by me,hope you enjoy this exciting experience Additional Credits to : Hoodie & Impboy4 =========================================================================== * What is included * New levels : 33 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from strach Build Time : 2 years Editor(s) used : Doombuilder , XWE May Not Run With : None Tested With : Zandourum , Boom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: /

Back to Phobos (btphobos.wad)

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=========================================================================== Primary purpose : Single play =========================================================================== Title : Back to Phobos Filename : BTPhobos Release date : 2017-03-31 Author : Serge Haikin Email Address : [redacted] Other Files By Author : Azurexia DTPD Description : You find a time machine and throw the switch. The apparatus shreds through the fabric of time and space hurling you back to the good ol' days, back to Phobos moon. =========================================================================== * What is included * New levels : 1 new level Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom Map # : E1M1 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : on and off Editor(s) used : Doom Builder 2 Tested With : zdoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Running Late (runlate.wad)

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=========================================================================== Primary purpose : Single play =========================================================================== Title : Running Late Filename : RunLate.wad Release date : 1/3/2017 Author : A2Rob Email Address : [redacted] Description : Small, 5 level mini wad I've been working on since late October of last year. Levels are short and action packed. After spending most of the year on single mapping projects, I decided to try my hand at building a small, continuous wad. Levels were designed for pistol start. Utilizes mostly vanilla Doom textures, with a few new graphics here and there. All maps were built in Boom format using GZDoomBuilder. Runs in GZDoom, ZDoom, PRBoom+ and GLBoom+ (May not run in Zandronum). *Story* You are a security guard, stationed at a remote UAC facility. You show up to your shift one evening only to discover the entire base has been overrun by demons. *Levels List* Map01 - Green Shift :Music - "Mega Man 8 Stage Select Remix" Map02 - The Crate Temple :Music - "Astral Dreadnought" by Jimmy Map03 - Clocking Out :Music - "Sigma Fortress A" from Mega Man X Map04 - Full Lot :Music - "Pissed Office Box" by Lee Jackson Map05 - The Big Promotion :Music - "Adversary Within" by Jimmy Additional Credits to : idSoftware, doomworld forums, Jimmy (used some of his music), 3d Realms =========================================================================== * What is included * New levels : Map01 - 05 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 5 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Started late October, early November of 2016 Editor(s) used : GZDoomBuilder, Slade, WhackEd4 Known Bugs : None that I know of. May Not Run With : Zandronum Tested With : GZDoom, ZDoom, PrBoom+, GLBoom+ * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Idle Doom: Tech Breakthrough (idledoom.wad)

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=========================================================================== Advanced engine needed : GZDoom Primary purpose : Singleplay =========================================================================== Title : Idle Doom: Tech Breakthrough Filename : IdleDoom.wad Release date : April 1st, 2017 Author : Albertoni Email Address : [redacted] Other Files By Author : Shrooms.wad, two maps for NOVA3 Misc. Author Info : If it doesn't make someone ask "why?", it's not a map worth making. Description : Ever been in the mood for killing demons, but your hands were busy? Ever wanted to destroy hell while eating? While taking notes at a meeting? YOUR PROBLEMS ARE OVER! Idle Doom allows you to idly frag demons without ever having to do anything! More story at the end of this file. Additional Credits to : Negrostrike, composers and sequencers of the songs used: Um Abraço no Bonfa, Killing Me Softly, Menina Moça, Aquarela do Brasil, I Tre Merli and Moonchild (bossa nova version). =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only, untested Deathmatch 2-4 Player : Sure, why not Other game styles : No Difficulty Settings : Try it on Nightmare if you enjoy pain * Construction * Base : MAP01, kind of. Build Time : 12 hours over a week. Editor(s) used : Slade 3, GZDoom Builder-Bugfix Known Bugs : Extreme slowdown on slower computers May Not Run With : Zandronum, ZDoom Tested With : QZDoom 1.3.0.1, GZDoom 3.0.1 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors * Story * Doomguy was relaxing after a busy day. He was playing some games on Firefox 829. Suddenly, he had an idea. He phoned his friend at UAC, John Science. John: Hello, Doomguy! How are you? Doomguy: Unf! Urgh grunt! John: An idea to effortlessly destroy all of Hell? We run a teleporter to Hell, pull them in one by one and a we fire half a dozen BFGs at what comes through? Sounds good! Can't see that going wrong! Doomguy: Ungh oomph! John: I'll talk to my boss tomorrow, see if he thinks we can do it. Pass by the lab when you got the time. The next day... Doomguy: Yeaargh! John: Hey there, bud! I talked to my boss and I got some bad news. UAC cut our funding on Hell-related matters. Screaming something about "more rendering servers to the megatexture gods!," whatever that means. Doomguy: Urgh... John: Don't worry, it wasn't a flat out no. We got a pistol and a small teleporter. Doomguy: Go f*** yourself! John: Easy buddy, no need to get brutal. We show them that the idea works by killing demons and he gets us funding to upgrade the system. We'll build your dream killing machine. Let me show you the prototype...

Phrygia (phrygia.wad)

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=========================================================================== Advanced engine needed : Boom-compatible (-complevel 9) Primary purpose : Single play =========================================================================== Title : Phrygia Filename : Phrygia.wad Release date : February 17, 2017 Author : Fonze Email Address : [redacted] Other Files By Author : Couple maps for "THT: Threnody," 1 map each for "Joy of Mapping" 1 and 2 Description : Tiny Boom (-complevel 9) speedmap that I made while helping a friend get into mapping after the last Joy of Mapping (3) session. We mapped for 3 hours, then spent another on bug fixes, touch- ups, and cackling like hens about our nails and the feathering of our hair. I got some feedback and made a couple quick, minor changes... all- in-all about 4.5 hours of work. The map takes 5 minutes or less to beat and features rocket- centric, light-slaughter gameplay. Difficulty settings are implemented, though admittedly HNTR is a joke setting. Still, HMP is a much easier, more casual experience. Uses textures from Jimmy and a sky from Mech. Midi "Phrygia" comes from Battle of Olympus NES game. Credits: Id, the Doom community, Jimmy for the beautiful textures, Mech for the gorgeous sky, Battle of Olympus NES game for the song, Bloodshedder and The Green Herring for maintaining the archives, Ling for keeping DW alive after AG shut down, and Decay for bringing fat smiles. Special thanks to rdwpa and dobu gabu maru for testing/feedback. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : Biscuits made from scratch the way Momma used to. Build Time : 4.5 Hours Editor(s) used : GZDB, Slade3 May Not Run With : Non-Boom-compatible ports Tested With : PrBoom-plus 2.5.1.4 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Temple of the Lizard Men IV (lmtmple4.pk3)

Tutorial: Lifts (lifts.wad)

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=========================================================================== Primary purpose : Single + coop play =========================================================================== Title : Tutorial: Lifts Filename : lifts Release date : 02/10/17 Author : JagDogger2525 Email Address : Other Files By Author : Tutorial: 3D Floor & Planes (3dplane.zip); Tutorial: Music Change (muschnge.zip); Tutorial: 9-Level Spiral (3D Stairs) (9lvlspi.zip); Hell's Train Station (HTS.zip); Train Station: Episode 1 (TSE1.zip); DeathMatch of the Ages (shroud.zip); Three-in-One DeathMatch for Everyone (tripledm.zip); Lava Pit DeathMatch (lavapit.zip) Description : I made this as a tutorial for those whom want to learn about the floor lifts with texture and special changes. I am making a megawad and it requires this. Same as the previous 3 - Doom in Hexen Format =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 37 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from Scratch Build Time : 10 Minutes Editor(s) used : GZDoom Builder 2.3.0.2787 (a41058b) & Slade 3.1.1.4 May Not Run With : Original Doom 2 Tested With : GZDoom 2.3.1 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

VULKAN Episode 1 (vulkan.pk3)

Tutorial: Music Change (muschnge.wad)

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=========================================================================== Primary purpose : Single + coop play =========================================================================== Title : Tutorial: Music Change Filename : muschnge Release date : 02/03/2017 Author : JagDogger2525 Email Address : Other Files By Author : Tutorial: 9-Level Spiral (3D Stairs) (9lvlspi.zip); Hell's Train Station (HTS.zip); Train Station: Episode 1 (TSE1.zip); DeathMatch of the Ages (shroud.zip); Three-in-One DeathMatch for Everyone (tripledm.zip); Lava Pit DeathMatch (lavapit.zip) Description : I just made this as a little tutorial for not only myself, but for others that do not know how to do music changes. I have forgotten this after I learned it but relearned it a month later for Hell's Train Station. This is for those kinds of people as well as those whom want to do music changes. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP35 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from Scratch Build Time : 1 Hour Editor(s) used : GZDoom Builder 2.3.0.2787 (a41058b) & Slade 3.1.1.4 May Not Run With : Original Doom 2 Tested With : GZDoom 2.3.1 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

retribution trilogy.wad

Eagle Speedmapping Session 2 - King Double (eagles02.wad)

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=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Eagle Speedmapping Session 2 - King Double Filename : eagles02.wad Release date : 8th May 2017 Authors : DoomLover234 (project lead) AnonimVio Bioshockfan90 bonnie Everennui Forli NEANDERTHAL NecrumWarrior Pinchy StormCatcher.77 Suitepee Surreily Walter Confetti Email Address : [redacted] Misc. Author Info : Second Eagle Speedmapping Sessions! Description : The Eagle Speedmapping Sessions' goal is to make maps within a 2 (in practice 3) hour limit. In this session, 14 maps were made, and the themes were: - Knee-Deep in the Dead - Techbases, starbases - The Shores of Hell - techbases warped by Hell - Inferno - hellish environments And a bonus theme - map must have less than 750 vertex. Credits to : id Software for making the game we all love and play the people who made Doom Builder 2 and XWE... (yes I use XWE, kill me) and all of the mappers =========================================================================== * What is included * New levels : 14 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom2 Map # : MAP01 - MAP14 Single Player : Designed for Cooperative 2-4 Player : Nope Deathmatch 2-4 Player : Nope Difficulty Settings : Depends from map to map? * Construction * Base : New from scratch Build Time : 2 hours + 1 additional hour for the ambitious freaks Editor(s) used : Doom Builder, XWE Known Bugs : None, there may be weird things about MAP07 tho May Not Run With : Vanilla. Chocolate, Crispy Doom... Tested With : PrBoom-plus 2.5.14., ZDoom 2.8.1. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors =========================================================================== * Maplist * MAP01: Recontamination Area Author: Forli Build Time: 2 hours Music: "Dark Halls" by Bobby Prince Themes: Knee-Deep in the Dead MAP02: Sandy and the Nuking Machine Author: Walter confetti Build Time: 3 hours Music: "B.Y.O.B." by System of a Down, MIDI conversion Theme: The Shores of Hell, >750 vertex MAP03: Derivatives Author: NecrumWarrior Build Time: 3 hours Music: "March of the Fire Ants" by Mastodon Themes: The Shores of Hell, >750 vertex MAP04: Ur-Anus Lab Author: DoomLover234 Build time: 2 hours 15 minutes Music: "Lemon Chilllllllllllllllll" by Lee Jackson Theme: The Shores of Hell, >750 vertex MAP05: Quick Corruption Author: Forli Build time: 2 hours 15 minutes Music: "Rock the Building" by Jamie Robertson Themes: The Shores of Hell, >750 vertex MAP06: Morenka Sweet Night Author: AnonimVio Build time: 1 hour Music: "Maniac" by Flashdance Theme: The Shores of Hell, >750 vertex MAP07: Quick Tim Author: NEANDERTHAL Build time: 2 hours 24 minutes Music: no custom midi Themes: Inferno, >750 vertex MAP08: A Handful of Chicken Wings Author: Everennui Build time: 3 hours 18 minutes Music: "Window" by Stewboy Theme: Inferno, >750 vertex MAP09: Doom in a Nutshell (and Poorly Executed) Author: Surreily Build time: 2 hours and 1 minute Music: "Hiding the Secrets" by Bobby Prince Themes: Knee-Deep in the Dead, The Shores of Hell, Inferno, >750 vertex MAP10: Hellstar Author: Pinchy Build time: 1 hour 30 minutes Music: "demons.mid" from Midi Year One Theme: Inferno, >750 vertex MAP11: The Search for God Author: Suitepee Build time: 2 hours 30 minutes Music: "Deep Into The Code" by Bobby Prince Themes: Inferno, >750 vertex MAP12: Speedmap #05 Author: StormCatcher.77 Build time: 2 hours 20 minutes Music: "Contemplate" by Hellish Godzilla Theme: Inferno MAP13: A Pound of Spaghetti Author: Bonnie Build time: 3 hours 5 minutes Music: "Lazuli" by SupperTails66 Themes: Inferno, >750 vertex MAP14: Temple of Heck Author: Bonnie Build time: 3 hours Music: darkcvnt.wad MAP10 Theme: Inferno Intermission MIDI - "Three-Part Invention No.11 in G minor BWV 797" by Johann Sebastian Bach, converted to MIDI by DoomLover234 Title MIDI - "Random Midi" #437" by DoomLover234 Read-Me MIDI - "Sing It Away" by Sandhja, converted to MIDI by DoomLover234 ============================================================================

Ice Rage (ir.wad)

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=========================================================================== Primary purpose : Single + coop play =========================================================================== Title : Ice Rage Filename : IR Release date : 5-14-2017 Author : mArt1And00m3r11339 Email Address : [redacted] Description : Ice Rage is a large slaughter level that requires patience to beat it. It includes Doom 3 sound effects for the cyberdemon roar and the plasma rifle. The textures and flats come from sf2012-tex and cc4-tex. Credit goes to Chris Balch ("TimeOfDeath" on Doomworld) or whoever started the Slaughterfest 2012 thread for the textures.Demo of the level can be found at: https://www.youtube.com/watch?v=6WqLEYFiyJM =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 6 Months Editor(s) used : GZDoom Builder, Slade May Not Run With : ZDoom (works but may see enemies in skinny pits) Tested With : Engines/ports/EXEs used to test GZDoom g1.8.2 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

CHLENG (chleng.wad)

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=========================================================================== Advanced engine needed : GZdoom Primary purpose : Single play =========================================================================== Title : CHLENG Filename : CHlENG.wad Release date : 16 June 2017 Author : Bonfac Email Address : [redacted] Other Files By Author : CMFC.wad BNFC.wad Misc. Author Info : im lazy Description : One day i decided to make some medieval/magic wad in doom. I made it. End of story. Additional Credits to : OH BOY, THERE IS A LOT; Thx to Tormentor667, MagicWazard, Virtue, Rolls (For submitting rips of Heretic/Hexen sprites on realm667), Yuyu3 (For food barrels), Gothic (For bow) RaVeN(For textures), Raven software, ID software, Rogue Entertainment(For music, textures , and because they made my childhood). =========================================================================== * What is included * New levels : One Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : #1 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : idk Editor(s) used : GZDoom builder, slade3 Known Bugs : idk May Not Run With : It may run with everything, but there is a lot of 3d floors and dynamic lights. Tested With : GZdoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

purgatory.wad

Maniac Ridge (e2l11.wad)

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=========================================================================== Archive Maintainer : Censor my email, please. Advanced engine needed : Eternity Engine: 3.42.02 "Heimdal" or better Primary purpose : Single play =========================================================================== Title : Maniac Ridge Filename : e2l11.wad Release date : 2017/05/18 Author : Max "Altazimuth" Waine Email Address : [redacted] Misc. Author Info : Member of Team Eternity Description : A recreation of Duke 3D's e2l11, "Lunatic Fringe" Additional Credits to : Original level designer: Richard Bailey Gray Music: Lee Jackson Arachnorb: Jimmy =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : EDF files, EMAPINFO, ACS, OPTIONS Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : A couple days for initial building, then a couple weeks for refining and updating to use UDMF Editor(s) used : SLADE3, GZDoom Builder Known Bugs : Because of how Eternity currently handles ACS-spawned enemies, killing all enemies will show a number larger than 100%. May Not Run With : Anything that isn't Eternity Tested With : Eternity * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Puzzle of Doom (pzdoom.wad)

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=========================================================================== Advanced engine needed : Boom compatible Primary purpose : Single =========================================================================== Title : Puzzle of Doom Filename : PzDoom.wad Release date : Januar 16th 2017 Author : CrazyDoomguy Email Address : [redacted] Other Files By Author : VeryHard Description : On this map you need solve puzzle to pass level. That is a thinking job. Besides at last there are a bit shoot-and-kill scene. Additional Credits to : Music from Hell revealed and Alien Vendetta =========================================================================== * What is included * New levels : 5 Sounds : Yes Music : Yes Graphics : No Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : map01-05 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : No * Construction * Base : New from scratch Build Time : 1 month Editor(s) used : Doom Builder, SLADE3 v3.1.1 Tested With : Zdoom 2.8.1 and TAS * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
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