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The Cursed Hangar (hangar.wad)

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=========================================================================== Advanced engine needed : Boom compatible (mostly) Primary purpose : Single play =========================================================================== Title : The Cursed Hangar Filename : hangar Release date : 2017 Author : Jonathan Dowland Email Address : Other Files By Author : See https://jmtd.net/doom/ and https://doomwiki.org/wiki/Jon_Dowland Description : This was the first level of the Freedoom project from around 2006 to 2017. It has recently been replaced and so I decided to make some edits and fixes, to create a "definitive cut" version and release it stand alone. I chose the name "The Cursed Hangar" for this final re-issue. The map is intended to be a play on Doom's E1M1 "The Hangar". It follows the rough layout of that classic map, but is slightly more complex and slightly more difficult. The map is intended to use Boom features and so has moving floors, modified COLORMAPs, transparent textures, etc. This PWAD is designed to work with Boom compatible source ports and Ultimate Doom v1.9. There's a DEHACKED lump that spices things up a little bit if your port supports MBF code pointers (most do). I've also included two SFX that my brother and I contributed to Freedoom in the early days and which were subsequently replaced. Additional Credits to : TheGreenHerring and NickZ who made minor fixes and changes to the map in Freedoom. Joseph Dowland (dsclaw). RjY, Voros and Catoptromancy for play-testing and fix suggestions. I've imported some textures from FreeDoom that I used for the map and aren't in base Doom (they're mostly recreations of Doom 2 patches). Thanks to the authors: * RW22_1 - Nick Baker (NiGHTMARE) * RW28_4 - Colin Phipps (cph) * RW18_1 - Simon Howard (Fraggle) * SFALL/NUKAGE1 - Sodaholic * RW33_1 and SLIME14 - Fredrik Johansson Special Mentions : Giancarlo Laso (Shadow1013) who "vanillafied" the map in his "Invasion Of The Damned" PWAD: https://www.doomworld.com/idgames/levels/doom/g-i/invotdam Wesley Johnson who made some suggested modifications to the map which didn't get included in Freedoom (or here). Simon Howard, Mike Swanson, Voros and all other Freedoom contributors for their continued efforts. Bugs : Plenty. QZDoom (at least version 1.2.2) doesn't render the "muggy" underground area with the custom COLORMAP. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom Map # : E1M1 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch (and variations) Build Time : over 10 years (from first to last edit) Editor(s) used : WadAuthor; Slade; Eureka; a hex editor; no doubt others May Not Run With : E1M1 are not vanilla compatible Tested With : Eternity, Prboom+, GZDoom; QZDoom (see "Bugs" above) * Copyright / Permissions * Copyright (c) 2001-2017 Jonathan Dowland; Joseph Dowland; NickZ; TheGreenHerring All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the Freedoom project nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://jmtd.net/ ; https://www.doomworld.com/idgames/ FTP sites: /idgames mirrors

Distorted Memories (dstrtd2.wad)

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=========================================================================== Primary purpose : Single + coop play Update to : DSTRTD.WAD =========================================================================== Title : Distorted Memories Filename : DSTRTD2.WAD Release date : March 11 2017 Author : Derek " Count " Pierson Email Address : [redacted] Description : The general idea is to loosely recreate each episode of Doom but summed up with 2 maps per episode. Each map tries to emulate the mapping styles of the original doom. Also features a secret level, which is more of its own thing, as well as a deathmatch map (e2m1). For the best experience I recommend playing with just the keyboard. =========================================================================== * What is included * New levels : 10 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : changes to zDOOM MAPINFO Other files required : None * Play Information * Game : Doom Map # : E1M1 - E1M9 + E2M1 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : 10 New levels from scratch Build Time : 3 weeks Editor(s) used : Doom Builder May Not Run With : vanilla Doom and non-limit removing Tested With : zDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

The Blood Trials (btrial.wad)

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=========================================================================== Advanced engine needed : ZDoom,GZDoom,or Zandronum Primary purpose : Single play =========================================================================== Title : The Blood Trials Filename : btrial Release date : 23/02/17 Author : youraverageamir Email Address : [redacted] Other Files By Author : Coastal Fortress, No Remorse, Underground Presence Misc. Author Info : None Description : *GZDoom with freelook enabled heavily recommended* A short, but replayable level that lets you take three different routes to get to the end, which act as self-contained challenges. Additional Credits to : Tormentor667,Eriance,and Icytux for the custom monsters. Cage, Fox666, and NeuralStunner for any custom textures. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 5 days Editor(s) used : Doom Builder 2, GZDoom Builder, Slade 3. Known Bugs : None that I know of. May Not Run With : Engines that don't support UDMF Tested With : GZDoom 2.3.2, Zandronum 2.1.2. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Underground Presence (pres.wad)

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=========================================================================== Advanced engine needed : GZDoom, ZDoom, Zandronum, or Vavoom Primary purpose : Single play =========================================================================== Title : Underground Presence Filename : pres.wad Release date : 19/02/2017 Author : youraverageamir Email Address : [redacted] Other Files By Author : No Remorse, Coastal Fortress Misc. Author Info : None Description : *This wad is playable with any control scheme, but it was designed for mouselook and WASD, with no jumping or crouching* There have been reports of a demonic presence deep below the earth, killing everyone in the underground UAC facility nearby. You and your squad have been sent to investigate the presence. You will have to fight your way through the caverns, the long buried ruins, and finally the UAC facility itself to get to the heart of the presence and put an end to it. =========================================================================== * What is included * New levels : 6 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01-06 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : A year, on and off. Editor(s) used : Doom Builder 2 Known Bugs : Some enemies in MAP02 may not teleport into the arena, preventing you from getting 100% kills. May Not Run With : Any engine that does not support UDMF. Tested With : GZDoom 2.3.2, Zandronum 2.1.2. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Switcheroom: The Forgotten Maps (srforgot.wad)

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======================================================================================== Advanced engine needed : ZDoom based, partial Eternity support Primary purpose : Single ======================================================================================== Title : Switcheroom: The Forgotten Maps Filename : srforgot.WAD Release date : 04/05/2017 Author : Various Email Address : [redacted] Description : During the development of Switcheroom there were 18 additional maps made for the project that were rejected for various reasons. Such as not resembling the original map, making the incorrect map, or being replaced with a better submission. The Forgotten maps is not intended to be played continuously. The ZMAPINFO will pistol start you at the beginning of the next map when you reach the exit. E2M5 & E2M7 have secret exit locations, but they act as normal exits Additional Credits to : Death Egg, Jaws In Space & Magnusblitz for making Switcheroom. Jaws In Space for compiling The Forgotten maps, making the intermission text graphics & dehacked. Death Egg for making the ZMAPINFO & EMAPINFO. Magnusblitz for the TITLEPIC & CREDITS graphics ======================================================================================== * What is included * New levels : 18 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : Yes Demos : No * Play Information * Game : DOOM Map # : E1M1-E2M9 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : New from scratch, based on the original IWAD maps Build Time : March 2013 to October 2014. Compiled March 2017 Editors used : Various Known Bugs : Only partial Eternity support May Not Run With : Scissors Tested With : GZDoom ======================================================================================== Map Information E1M1 - E4M1 in E1 style - traversd Rejected by Death Egg in favor of an E3M1 in E1 style map by Doomkid E1M2 - E3M1 in E1 style - Doomkid Rejected by Jaws In Space in favor of a better E3M1 in E1 style map by traversd E1M3 - E3M1 in E1 style - Megalyth Not an official Switcheroom submission, Jaws added things for The Forgotten Maps release E1M4 - E4M2 in E1 style - Gothic Rejected by Jaws In Space, submitted as possible replacement to Walters E4M2 in E1 map E1M5 - E4M2 in E1 style - Walter Confalonieri Rejected by Jaws In Space in favor of a better E4M2 in E1 style map by traversd E1M6 - E4M6 in E1 style - Death Egg Rejected by Death Egg in favor of a better E4M6 in E1 style map by traversd E1M7 - E2M8 in E1 style - traversd Removed at the request of traversd when he made an alternate version of this map E1M8 - E2M8 in E1 style - Scypek2 Rejected by Jaws In Space in favor of a better E2M8 in E1 style map by traversd E1M9 - E2M8 in E1 style - Death Egg Rejected by Death Egg in favor of a better E2M8 in E1 style map by traversd E2M1 - E4M5 in E2 Style - Steve Duff Removed from Switcheroom by Jaws In Space in the April 2017 update E2M2 - E3M9 in E2 style - Doomkid & Jaws In Space Removed at the same time as Doomkids E3M1 in E1 style map E2M3 - E3M9 in E2 style - Doomkid & Capellan Rejected by Jaws In Space due to resembling an old version of Doomkids E3M1 in E1 map E2M4 - E1M4 in E3 style - Flamen0d Rejected by Jaws In Space, it was quicker to make a new map from scratch than it it would have been to make this map vanilla compatible E2M5 - E4M8 in E3 style - C30N9 Rejected by Deathe Egg because it hardly resembles E4M8 E2M6 - E3M2 in E4 style - Magnusblitz Rejected by Jaws In Space because it hardly resembles E4M8 E2M7 - E3M5 in E4 style - Joseph Lord Rejected by Jaws In Space, it was quicker to make a new map from scratch than it it would have been to make this map vanilla compatible E2M8 - E2M5 in E4 style - Zinkai Accidentally made E2M5 in E4 style instead of the needed E4M5 in E2 style E2M9 - E3M6 in E4 style - Bloody Acid Accidentally made E3M8 in E4 style instead of the needed E4M8 in E3 style ======================================================================================== * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes *

Tutorial: 9-Level Spiral (3D Stairs) (9lvlspi.wad)

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=========================================================================== Primary purpose : Single + Coop Play + Deathmatch =========================================================================== Title : Tutorial: 9-Level Spiral (3D Stairs) Filename : 9lvlspi Release date : 02/02/2017 Author : JagDogger2525 Email Address : Other Files By Author : Hell's Train Station (HTS.zip); Train Station: Episode 1 (TSE1.zip); DeathMatch of the Ages (shroud.zip); Three-in-One DeathMatch for Everyone (tripledm.zip); Lava Pit DeathMatch (lavapit.zip) Description : I just made this as a little tutorial for not only myself, but for others that do not know how to do 3D stairs. NOTE: To keep the file size down, I have made all the lines/sectors that are the steps and floors in the upper/back right corner of the map as either 2x2 or 1x1 pixel sectors. Additional Credits to : Adobe Photoshop CC 2017 for MSPGRATE =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP34 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Yes * Construction * Base : New from Scratch Build Time : 10 Hours Editor(s) used : GZDoom Builder 2.3.0.2787 (a41058b) & Slade 3.1.1.4 May Not Run With : Original Doom 2 Tested With : GZDoom 2.3.1 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

liberty.wad

MDK Skies Pack (mdkskies.wad)

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=========================================================================== Archive Maintainer : Place this in the /graphics directory, please. Advanced engine needed : N/A Primary purpose : Ripping stuff from it =========================================================================== Title : MDK Skies Pack Filename : MDKSKIES.WAD Release date : 27th February 2017 (compiled on the 23rd) Author : Bzzrak Ktazzz Email Address : [redacted] Other Files By Author : WNIEPOOH.WAD, STHAWFUL.WAD, HELPOUT.WAD, STHAWFU2.WAD, JUPCARNA.WAD, JUPCARN2.WAD, FUZZ2016.WAD, TGUY2016.WAD, JUPCARN3.WAD (LOWMEM.WAD -- coming soon!) Misc. Author Info : Sticks to using the old "Copyright/Permissions" clause in his textfiles. Description : You might've heard of MDK, a wacky third-person shooter, released by Shiny Entertainment about 20 years ago. It was a cross between the action of Doom and humour of Earthworm Jim (made by the same folks). To my knowledge, MDK isn't moddable at all. However, Csabo, the author of the infamous XWE, added MDK support to his editor. It can't open all of its data files, but it can cope with the ones that contain the skies (.DTI format). MDK's skies are stored as BMP files in 1804x360 or 904x360 resolution, but they can be converted to the resolution and palette used by Doom and/or its ports without too much distortion. So... ever thought your map could use a new sky? Additional Credits to : the guy who created the official tutorials for Doom Builder 2 (AlysiumX on Youtube). id Software for [one of] the best games ever. Shiny for [one of] the best games ever. Everyone who made the editors I used. Mnich from the HecticHQ forums for assuring me that doing this for non-commercial purposes is legal. =========================================================================== * What is included * New levels : 1x Sounds : No Music : No Graphics : Yes, skies both 256 and 128 tall (the demo map shows only the 256 tall ones), MDK's credits Dehacked/BEX Patch : No Demos : No Other : No Other files required : DOOM2.WAD * Play Information * Game : DOOM 2 in an MBF-compatible port Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : No * Construction * Base : MDK's skies Build Time : An hour or so Editor(s) used : XWE 1.16, Doom Builder 2, SLADE 3 Known Bugs : They might look a bit crappy, 256 colours, you know. May Not Run With : N/A Tested With : PrBoom+ 2.5.1.4, Doom Retro 2.3.9, ZDoom 2.8.1 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. HOWEVER, do not try to SELL this. Interplay Entertainment owns the rights for the MDK franchise, so they're the folks to ask in that case. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS (whatever the hell is that), Diskette (whatever the hell is that), CD (whatever the hell is that), etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: gamebanana.com, maybe FTP sites: look 2 lines up

Snot Station (snotstat.wad)

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=========================================================================== Advanced engine needed : ZDoom Primary purpose : Single + coop play =========================================================================== Title : Snot Station Filename : SNOTSTAT.WAD Release date : 4/27/17 Author : Xyzzy01 Email Address : Other Files By Author : CONF256A.WAD Misc. Author Info : I'm still working on Confinement 256, halfway done now... Description : This is a map I scrapped from a 2-episode wad I'm working on for Chex Quest. It is my first attempt working with the set of features ZDoom has to offer. This level simply doesn't fit with what I'm currently doing with the rest of the mapset both plot-wise and gameplay-wise. There's also the fact that due to some screwing around in SLADE 3, this wad is now somehow permanently corrupted when loaded in Doom Builder 2. Don't ask why. Anyway, It was inspired by E3M1 of Chex Quest 3 and is designed to be quite difficult. Watch out for that ending! Criticism and other comments are welcome! Additional Credits to : iD Software, Digital Cafe, Randy Heit, CodeImp, sirjuddington =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other files required : CHEX3.WAD * Play Information * Game : Chex Quest Map # : E1M1 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 2 days Editor(s) used : Doom Builder 2, SLADE 3 Known Bugs : None that I know of May Not Run With : Non ZDoom-based source ports Tested With : Last version of ZDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

JNNHangar (jnnhangar.wad)

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=========================================================================== Advanced engine needed : any engine at all. i even threw it a chocolate doom and it ran with only 1 bug. couldn't run it with dosbox though. Primary purpose : Single play =========================================================================== Title : JNNHangar Filename : jnnhangarv1.wad Release date : feb 27th 2017 Author : joshthenesnerd Email Address : [redacted] Description : this is my very first doom map. this was more of a creativity experiment and excercise to learn doom buider. if you wanna see an older version, send an email. Additional Credits to : testers BulldogMW, LordMisfit, SeriousCacodemon,StoogyAU and WhamninjaMolehill Thank you BulldogMW for being a cool friend and the first one to try the map. if it wasn't for you the map wouldn't have gotten past version 0.5 You can checkout bulldog's fantastic streams at beam.pro/bulldogMW Thank you to LordMisfit and SeriousCacodemon for being good friends, fantastic twitch mods, and for giving me a true introduction to doom and doom mods. If it wasn't for you guys, my streams would be way way worse and i wouldn't doing all the doom playing i'd be doing. You can check out SeriousCacodemon's groovy streams at https://www.twitch.tv/seriouscacodemon And Misfit made a cool gameplay mod for doom engine games called aetherius. you can check that out here: https://github.com/LordMisfit/DV-DS-ComboPack Thank you to StoogyAU for being a genuine cool dude,excellent quake streamer/speedrunner and for giving versions 0.75 and 0.8 of this map their semi-official par times of 4minutes 20 seconds. If he plays this final version and attempts to speed run it, that time will be the official par time. You can check out Stoogy's great streams at twitch.tv/stoogyau Thanks to WhamNinjaMolehill for being a wonderful friend,great youtuber, and for looking at the map when i needed it most. If it wasn't for you, the map would have been rushed and way worse than it actually is. You can see Wham's awesome classic-fps mod videos over at https://www.youtube.com/user/WhamNinjaMolehill Thanks to all of you, you're wonderful people. This map wouldn't have been what it is without you, and it certainly wouldn't have been finished. You're the greatest. special Thanks to Gouda,Frag,crash, eirik The Nord, the red samurai, Jeff,Andrew,Ajira,Kaptohmat,Coax,Glasgirl,loveless BZplasma and Thuhmp. You guys didn't get to check out the map before it came out, but you guys are terrific friends. you can check their streams out here (in order of typing) beam.pro/gouda , twitch.tv/heretherebenerds , twitch.tv/crashtestkid , twitch.tv/eirikthenord , twitch.tv/theredsamurai twitch.tv/jeff_of_valis , twitch.tv/blackzero72 , twitch.tv/ajirakimberly twitch.tv/kaptohmat , twitch.tv/coaxial_ , twitch.tv/assassinglasgow , twitch.tv/loveless_tv , twitch.tv/bzplasma and twitch.tv/thuhmp to everyone i've mentioned here (and so many more) thank you all for being geniuine and wonderful friends, you all mean the world to me. there are a lot more people than there are here that i wish to thank, but this has become a word wall already. thank you all listed here and so many more, and thank you the reader for downloading this map. =========================================================================== * What is included * New levels : 1 new level Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom Map # : e1m1 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes (but after you hit the light switch, you're on your own) * Construction * Base : new map using doom 1 as a base. Build Time : couple months off and on. i wanna say a total of 72-100hrs Editor(s) used : doombuilder 2 Known Bugs : only in chocolate doom, the yellow key door's texture is too low by 25% and has what i think is the tutti-frutti effect. Tested With : zdoom,qzdoom,prboom, risen 3d (a doomsday engine),zandronum, chocolate doom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Hall of Blood (hob.wad)

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=========================================================================== Primary purpose : Single + coop play =========================================================================== Title : Hall of Blood Filename : HOB Release date : 6-6-2017 Author : mArt1And00m3r11339 Email Address : [redacted] Description : Welcome to the bloody castle. Throughout the level, you will wak through the halls of blood. Credit goes to Chris Balch for the Slaughterfest 2012 thread that included the textures that I used, which include sf2012-tex, cc4-tex, GOTHICTX, q1tex, and NB_RECOL, as well as for the title screen and the intermission. This level, however, does not have a pink-lemonade BFG placed in there. Music comes from level 6 from Blood Storm, a wad designed by Serekay (credit goes to him as well). I would recommend GZDoom when playing this level. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 1 Month Editor(s) used : GZDoom Builder, Slade May Not Run With : Vanialla-driven Doom engines (because this wad uses Hexen format) Tested With : Engines/ports/EXEs used to test GZDoom g1.8.2 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Ever Shrine (evshrine.wad)

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=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Ever Shrine Filename : Evshrine.wad Release date : 17/01/16 Author : Alter Email Address : [redacted] Other Files By Author : Soulcrusher, Freudian Slipgate Description : The only remaining crew member of the ship, captain, has met the eye of the storm all alone, in search of what J. Paddock wrote down in his journal, completely shipwrecked having lost all the supplies, using his puny pistol he has ventured onto the island, he may find what Paddock tried to find, the Evershrine Additional Credits to : All people who made the textures including Pinchy who compiled them in the first place. And awesome people like: - Jimmy (All the maps were made around his midis!) - Altazimuth - Spadger - Gobolt - GRB - Obsidian - TNT2 crew - And other doom folks I may have forgotten about =========================================================================== * What is included * New levels : 3 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01-03 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch. Build Time : Each map took about 2 weeks. Editor(s) used : GZDB and SLADE3 May Not Run With : Vanilla Tested With : Prboom-plus and zdoom. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Infested Water (infwater.wad)

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=========================================================================== Advanced engine needed : ZDoom 2.8.1 Primary purpose : Single play =========================================================================== Title : Infested Water Filename : infwater.wad Release date : 02/18/2017 Author : Worm318 Email Address : [redacted] Other Files By Author : Brother's Temple Some maps in ABCDM Description : A short map of a refinery infested with demons. Used it to test some ideas and learn the basics of stuff like 3D Floors. I had lost interest in it and rested in my HDD until now. Additional Credits to : Whoever made the textures I took from cc4-tex.wad =========================================================================== * What is included * New levels : 01 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : A week Editor(s) used : GZDoom Builder (Bugfix), SLADE3 May Not Run With : Not ZDoom Tested With : ZDoom 2.8.1, GZDoom 2.3.2 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

bludrus2.wad

Overrun Facility (overrun.wad)

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=========================================================================== Primary purpose : Single play =========================================================================== Title : Overrun Facility Filename : overrun.wad Release date : May 13th, 2017 Author : Carlos Lastra Email Address : [redacted] Other Files By Author : Industrial Warfare, From Home to Hell, Ambush at Deimos Refinery,... Description : //******// I wanted to make a level inspired by the corridors of the original E1M7 from Ultimate Doom. //*********// Additional Credits to : My brother Javi, for testing the level. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom Map # : E1M1 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : One week Editor(s) used : Doom Builder 2 (Doom settings) and Slade3 (MAPINFO) May Not Run With : Doom.exe Tested With : Zdoom and GZdoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

A Walk In Hell (hellwalk.wad)

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=========================================================================== Primary purpose : Single play =========================================================================== Title : A Walk In Hell Filename : hellwalk.wad Release date : 9th September 2016 Author : Skul Email Address : [redacted] Description : Entry for the Vinesauce DOOM Mapping Contest. A short, hell-themed cave map. The DeHacked patch (HELLWALK.DEH) is required in order to complete the map. Note that the patch will not work if there are additional mods which modify the Baron of Hell's death animation and/or include new death animations (e.g. Smooth Doom). This map is vanilla-compatible. Additional Credits to : MaxED, Simon Judd, Csabo, Greg Lewis, Visual Vincent, Sublimely Elegant =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : DOOM2.wad * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 6 days Editor(s) used : GZDOOM Builder, SLADE, XWE, DeHacked, Doom Writer Known Bugs : Modifications/additions to the Baron of Hell death animation will softlock the level. It requires the vanilla death animation to function properly. May Not Run With : DOOM.wad Tested With : GZDoom (2.1.1), ZDoom (2.8.1), Doomsday (1.15.8), Chocolate Doom (2.2.1) * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Pollution (pollut.wad)

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=========================================================================== Primary purpose : Single play =========================================================================== Title : Pollution Filename : Pollut.wad Release date : 2017.03.15. Author : HUNdebLeonidasX Email Address : [redacted] Description : The evil hell creatures are invaded the abardonned water facilty located on an island near the state. Our marine needs to explore the place and stop the demons before they turn the ocean into a toxic mess. (AKA DoomGuy's another massacre adventure) Additional Credits to : Credit to the creators of the "CC4" and the "Nightmare" texture packs Few textures ripped from 1monster and epic 2 (credit to the original creators) The sprite of the final boss: Jimmy91 =========================================================================== * What is included * New levels : 8+1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-09 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 9 months on/off Editor(s) used : GzdoomBuilder, Slade, FL studio (to edit the midis) Known Bugs : If you find one. Good for you May Not Run With : ports below zdoom Tested With : zdoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

SILENT HILL ORPHAN (gshm.wad)

First Mission after Holdiday (fmission.wad)

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=========================================================================== Advanced engine needed : ZDoom Primary purpose : Single play =========================================================================== Title : First Mission after Holdiday Filename : levels/doom2/d-f/fmission.zip Release date : 06/22/14 Author : Badb0y Email Address : [redacted] Description : The contact to the research station on Pluto is lost. Our Marine has to interrupt his holiday and must fly to Pluto. During the flight, he falls asleep. When he wakes up, his team already explore the station. Thats the story or completely different. My first map. Mostly weak weapons & monsters. Custom monsters. Very few monsters with the element of tightness. I guess i was influence by Quake 4 singleplayer which means linearity and frontal attacks. Recommend is the use of a GLRender. Update : [http://www.youtube.com/watch?v=xeOPh2i4erw] I tweaked the wad after i saw a walkthrough video. And i did fixes especially for Zandronum. =========================================================================== * Play Information * Game : Doom 2 Map # : Map01-02 Single Player : Designed for Tested With : GZDoom, ZDoom, Zandronum Base : New from scratch Dehacked/BEX Patch : Yes Editor(s) used : Doom Builder 2, Slade Graphics : Monsters from [realm667.com], : Textures from Whitemar.wad, WinterTex.wad, Stardate20x6.wad, NiteSky2.wad Music : Title - James Paddock "Lord of Space" [jamespaddockmusic.com] * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.

Planisphere (planisf.wad)

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====================================================================== Title : Planisphere Filename : planisf.wad Author : Perro Seco Email Address : [redacted] Description : A weird and large level. ====================================================================== * Play Information * Game : Doom II Level # : 01 Single Player : Yes Cooperative : No Deathmatch : No Difficulty Settings : Yes New Sounds : No New Graphics : Yes (the sky) New Music : Yes * Map Notes * PLOT: You're traveling home by train, but suddenly there's a crash and the train stops. You look through the window and see ugly monsters everywhere. At that moment, the head of the UAC calls you and explains to you that some monsters are coming through several portals created by themselves, and besides they have gone into a missile launch facility. What's more, it's thought that there's a nazi army which is hidden, and taking adavantage of the chaos, they will try to take the control! You must try to get into some of the portals to fight the monsters in their own world, but be careful and don't get lost in time! And if you come across the nazi army, destroy it. As for the missiles, a team of technicians experts in bombs will take over. AUTHOR'S NOTES: The map is designed to be played in a source-port that removes the limits of the original Doom. On the other hand you should save game every now and then, because there are some ambushes. * Construction * Base : New level from scratch. Editor(s) used : WadAuthor 1.3, Doombuilder and XWE 1.16. Known Bugs : None (as long as I know). * Legal Stuff * You may distribute this level freely, as long as you include this text file. If you modify it, tell me. AHORA EN ESPAÑOL****************************************************** ====================================================================== Título : Planisphere Archivo : planisf.wad Autor : Perro Seco Correo electrónico : [encubierto] Descripción : Un largo nivel con muchas cosas raras. ====================================================================== * Información de juego * Juego : Doom II Nivel # : 01 Un solo jugador : Sí Cooperativo : No Deathmatch : No Varias dificultades : Sí Nuevos sonidos : No Nuevos gráficos : Sí (el cielo) Nueva música : Sí * Notas del mapa * ARGUMENTO: Tras salvar la humanidad por infinitésima vez, y ya cansado de tanto disparo y tanto bicho feo, decides ir a casa a tumbarte en la cama y dormir de una maldita vez. Ahora mismo estás viajando en el tren que te llevará a tu ciudad, pero de golpe se oye un golpe, el tren pega un tremendo frenazo y sales rodando como un balón hacia adelante, por el pasillo del vagón. ¿Qué narices ha pasado ahora? Te asomas por la ventanilla y ves una plaza. El tren ha parado en una estación, sí, pero de un modo para nada normal. La explicación te llama por el JLZ-5355 (un teléfono móvil de alta tecnología que además sirve para pasear perros, hacer comidas rápidas y cortarse las uñas). Al responder, el jefe de la UAC te empieza a contar otro cuento de los suyos... "Oye tú, que han venido los malos de siempre. Esta vez a través de unos portales creados por ellos mismos. En este momento la ciudad está llena de bichos... Y por si fuese poco, se han agenciado de un sistema de lanzamiento de misiles abandonado, con el cual podrían volar la ciudad. Ah, y se me olvidaba; creemos que hay un ejército de nazis por ahí escondido que, aprovechando el caos, intentará hacerse con el poder. Quiero que te metas por algún portal de esos y distraigas a los malos dándoles una paliza en su propia casa. Pero ten cuidado, no te vayas a perder en el tiempo al usar los portales... Mientras tanto, mandaré a un grupo de técnicos para que desactiven los misiles. En cuanto al ejército nazi, si es cierto que existe, destrúyelo." El jefe cortó la conversación, y ahora vuelves a estar solo ante el peligro... como siempre. NOTAS: El mapa necesita ser jugado en algún source-port que elimine los límites del Doom original. Aparte de eso, guarda la partida cada tres por dos, porque hay sorpresas. * Construcción * Base : Nuevo nivel desde 0. Editor usado : WadAuthor 1.3, Doombuilder y XWE 1.16. Bugs conocidos : Ninguno (que yo sepa). * Cosas legales * Puedes distribuir este nivel libremente, siempre y cuando incluyas este archivo de texto. Si lo modificas avísame, pero que no sea un domingo a la hora de la siesta, por favor.
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