===========================================================================
Advanced engine needed : GZDoom/QZDoom
Primary purpose : Single play
===========================================================================
Title : Blood and Bones: A Skeleton Scorned
Filename : bandbass.pk3
Release date : 1-20-2017
Author : Jaxxoon R
Email Address : [redacted]
Other Files By Author : aqueen2.wad
Description : You were but broken bones and brawny blood. Yet
your tomb stirs, and here you stand!
This was a map I created for the Vinesauce Mapping
Contest a few months back. After the stream where
Joel played through it people had started asking
for the download link, so I decided to just release
it now. It's mostly unchanged from the one
submitted to the contest, the only difference is it
has a titlepic this time around.
Additional Credits to : Realm667, Neccronixis, BZPlasma, Xaser,
Vargskelethor, Hiltersauruschrist (Yes, that's his
actual screen name)
===========================================================================
* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch.
Build Time : 11 days
Editor(s) used : GZDoom Builder, Slade
Known Bugs : None(?)
May Not Run With : Anything not one of ZDoom's heir babies
Tested With : GZDoom 2.3.2, ZDoom 2.8.1
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
↧
Blood and Bones: A Skeleton Scorned (bandbass.pk3)
↧
arena boss fights.wad
↧
↧
Sewers Remake (sew_rem.wad)
===========================================================================
Advanced engine needed : (G)ZDOOM
Primary purpose : Single play
===========================================================================
Title : Sewers Remake
Filename : sewers_rem_V1.0.wad
Release date : 08/06/2017
Author : Thenuke - Alia Immortalis
Email Address : [redacted]
Description : A vanilla remake of Sewers made by David Calvin in
1994. Remake partly inspired by SgtMarkIV's Sewers.
No jumping - No crouching
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : Yes, _SFALLx are a modified version of DOOM2 SFALLx
_WFALLx are a modified version of TNT - Evilution TYWFALLx
_VOID & VOIDFLAT are from breach.wad by Viggles
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom
Map # : E1M1
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : Original Sewers.wad, some inspiration from
SgtMarkIV's Sewers.
Build Time : 30 - 40 hours
Editor(s) used : DOOM Builder 2 ; Slade3
Known Bugs : None
May Not Run With : Vanilla, Chocolate DOOM and DOOM Retro
Tested With : GZDOOM
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://www.moddb.com/mods/sewers-remake-vanilla/addons/sewers-remake-vanilla
↧
Tutorial: 3D Floor & Planes (3dplane.wad)
===========================================================================
Primary purpose : Single + coop play
===========================================================================
Title : Tutorial: 3D Floor & Planes
Filename : 3dplane
Release date : 02/04/2017
Author : JagDogger2525
Email Address :
Other Files By Author : Tutorial: Music Change (muschnge.zip); Tutorial:
9-Level Spiral (3D Stairs) (9lvlspi.zip); Hell's
Train Station (HTS.zip); Train Station: Episode 1
(TSE1.zip); DeathMatch of the Ages (shroud.zip);
Three-in-One DeathMatch for Everyone
(tripledm.zip); Lava Pit DeathMatch (lavapit.zip)
Description : I did this tutorial as an easier version of my
9-Level Spiral map.
Like the Music Change, this is just a basic version
of one of the many parts of the Doom in Hexen
Format.
Same as the other 2 - Doom in Hexen Format
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP36
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from Scratch
Build Time : 10 Minutes
Editor(s) used : GZDoom Builder 2.3.0.2787 (a41058b) & Slade 3.1.1.4
May Not Run With : Original Doom 2
Tested With : GZDoom 2.3.1
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
↧
Tlacopan (tlacopan.wad)
===========================================================================
Archive Maintainer :
Update to :
Advanced engine needed : Boom-compatible source port
Primary purpose : Single play
===========================================================================
Title : Tlacopan
Filename : tlacopan.wad
Release date : April 21st 2017
Author : riderr3
Email Address : [redacted]
Other Files By Author : urania.wad, meatbals.wad, swamplnd.wad, festate.wad and others
Misc. Author Info : https://www.doomworld.com/profile/12730-riderr3/
Description : Supposed to be a part of community project which has been abandoned. Imagination of Plutonia MAP03 "Aztec", no copy-paste, but same shapes and techniques (MAP03 is one of my favourites). I hope there are less nasty traps and switchhunting like in Urania.
Additional Credits to : ID Software for Doom and Boom developers for sure.
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 12 days
Editor(s) used : GZDoomBuilder-bugfix, WadSpy, GIMP
Known Bugs : None
May Not Run With : Chocolate Doom
Tested With : PrBoom-Plus 2.5.1.4
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://riderr3.ucoz.ru/
FTP sites:
↧
↧
Eagle Speedmapping Session 1 - Rough Beginning (eagles01.wad)
===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Eagle Speedmapping Session 1 - Rough Beginning
Filename : eagles01.wad
Release date : 10th April 2017
Authors : DoomLover234 (project lead)
AnonimVio
Bioshockfan90
bonnie
NecrumWarrior
StormCatcher.77
Surreily
Email Address : [redacted] (DoomLover234's email)
Misc. Author Info : First speedmapping session, first of many!
Description : The first Eagle Speedmapping Session's goal was to
make maps within a 2 (in practice 3) hour limit.
Six maps were made, and the themes were:
- Map must contain a lot of lava and a scene of an
erupt volcano
- Map must contain a switch which opens the only
gate leading to a jungle
- Map must be laid out in two floors - the surface
and a tunnel leading to the Earth core
Credits to : id Software for making the game we all love and play
the people who made Doom Builder 2 and XWE...
(yes I use XWE, kill me) and all of the mappers
===========================================================================
* What is included *
New levels : 6
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes (map titles)
Demos : No
Other : MAPINFO
* Play Information *
Game : Doom2
Map # : MAP01 - MAP06
Single Player : Designed for
Cooperative 2-4 Player : Nope
Deathmatch 2-4 Player : Nope
Difficulty Settings : Depends from map to map?
* Construction *
Base : New from scratch
Build Time : 2 hours + 1 additional hour for the
ambitious freaks
Editor(s) used : Doom Builder, XWE
Known Bugs : I guess none.
May Not Run With : Vanilla. Chocolate, Crispy Doom...
Tested With : PrBoom-plus 2.5.14., ZDoom 2.8.1.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
===========================================================================
* Maplist *
MAP01: Do I Look Like I Know What A Volcano Looks Like?
Author: AnonimVio
Build Time: 1 hour
Music: Ghost Town by Stuart Rynn
Themes: Volcano eruption
MAP02: Speedmap #04
Author: StormCatcher.77
Build Time: 1 hour 40 minutes
Music: "Parallax Pillars" by AcidicVoid
Theme: Entrance to jungle
MAP03: It Blows (The Volcano, I Mean)
Author: Surreily
Build Time: 2 hours 15 minutes
Music: "Adagio for Strings and Organ in g-minor" by Lee Jackson (ROTT)
Themes: Entrance to jungle, Volcanic eruption
MAP04: Tectonic Arachnotronic
Author: NecrumWarrior
Build time: 2 hours
Music: "Fire Hive" by Jimmy
Theme: Volcano eruption
MAP05: They Called Him Lava Man
Author: Bioshockfan90
Build time: > 2 hours
Music: "Hot Head Bop" from DKC2
Themes: Volcano eruption and two floors
MAP06: Center of Chaos
Author: Bonnie
Build time: 2 hours 40 minutes
Music: "You Suck!" by Lee Jackson (ROTT)
Theme: Two floors, volcano eruption
Intermission MIDI - DoomLover234's midi transcription of "Sing it Away"
by Sandhja
Title MIDI - "Random Midi" #437" by DoomLover234
============================================================================
↧
No Turning Back (ntb.wad)
===========================================================================
Primary purpose : Single + coop play
===========================================================================
Title : No Turning Back
Filename : ntb
Release date : 12-29-2014
Author : mArt1And00m3r11339
Email Address : [redacted]
Description : No Turning Back is a single level wad that involves only going forward. There is no going back.
Demo: https://www.youtube.com/watch?v=NJv6ZTIpzVY
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 30
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : 3 days
Editor(s) used : Doom Builder 2
May Not Run With : Skulltag (because it is discontinued)
Tested With : Engines/ports/EXEs used to test ZDoom 2.7.1
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
↧
suitcgor.wad
↧
MAYhem 2016 (v1.1) (mayhem16.wad)
Archive Maintainer : Please Replace original file and edit name
Update to : mayhem16.zip
===========================================================================
Advanced engine needed : Boom-compatible source port with support for sky
transfers (GLBoom+ -cl9 recommended)
Primary purpose : Single play
===========================================================================
Title : MAYhem 2016 (v1.1)
Filename : Mayhem16.wad
Release date : April 27th, final update May 30th, 2017
Author : A buncha mother schmuckers
Email Address : [redacted]
Other Files By Author : Varies by author
Description : A bunch of maps designed for a pair of gimmicks (mapslot x10 = monstercount) or (160 things) MOSTLY in a month. Map order ended up being altered for playability in survival servers\continuous play. Uses the Quake 1 and Darkening E2 Textures.
The Maplist:
01 - Xsshsss Zsss
by Tarnsman
02 - Will o' the Wastes
by Alfonzo & Tarnsman
03 - Steel Coffin
by Angry Saint
04 - Affinity
by Jimmy
05 - Vaalbara Reborn
by Argent Agent
06 - Ziggurat Mayhem
by Urthar
07 - Darkvault
by Pinchy
08 - Lodi Eno Rebmun Si Ocin
by Tarnsman
09 - Blood From a Stone
by Benjogami
10 - Piston Hurricane
by Pinchy
11 - Quaker Plumbing Inc.
by Breezeep
12 - Kepler Communications
by Argent Agent
13 - Cybercrusher
by Alter
14 - Ancient Den
by an_mutt
15 - Klockwerk
by Paul Corfiatis
16 - Galactic Decay
by A.Gamma
17 - Grievance
by Dragonfly
18 - Maria
by Ribbiks
19 - Seasons in the Abyss
by Remmirath & Marcaek
20 - The Performance
by Alfonzo
31 - In Death, is Life
by Rayzik
Music : 01 - untitled
by Lewis Harvey\blueworrior
02 - 27.mid
by Stewboy\Forty-Two
03 - The Underworld
by Jay Reichard, Sonic Mayhem
04 - Osmose
by Jimmy
05 - Corrugator
by Alfonzo
06 - The Raven's Nest
by Jimmy
07 - What If I Don't Want To Be A Punching Bag
by Jimmy
08 - Redback
by Alfonzo & Jimmy
09 - Norfair ~ Ridley's Hideout
by Kenji Yamamoto
10 - Drop the Wombat
by Jimmy
11 - The Ninja Warriors Again - Stage 1
by Hiroyuki Iwatsuki
12 - Aerial Tombs
by Alfonzo
13 - Quicksilver
by Jimmy
14 - Birdsong
by stewboy/Forty-Two
15 - Time is Ticking
by Paul Corfiatis
16 - Destruct
by Jimmy
17 - Ophidian
by Jimmy
18 - Maria
by Ribbiks
19 - The Occultist
by Eris Falling
20 - Trapped
by stewboy/Forty-Two
31 - Plurry
by Bucket [from Plutonia MIDI Pack]
Story Screen - Butt Clencher
by Jimmy
Additional Credits to : Urthar for the assistance with the palette.
Dragonfly for titlepic, Impboy4 for Interpic.
id software for Quake resources. Darkening E2 team for
textures and music. Team Epochalypse for Malice resources.
Jimmy for font\status bar. Doominati IRC for
emotional terrorism\technical support.
===========================================================================
* What is included *
New levels : 21
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : MAPINFO
Other files required : Nope
* Play Information *
Game : Doom 2
Map # : 01-20, 31
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Player starts only, sometimes
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : All maps were made in the space of one month with some exceptions.
Editor(s) used : GZDoom Builder, SLADE 3
Known Bugs : Crashes Doom Retro due to presence of PNGs.
May Not Run With... : Vanilla Doom, any port that doesn't support sky
transfers
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
↧
↧
Trigger-happy (Updated version) (triggrhp.wad)
===========================================================================
Update to : triggerh.wad
Advanced engine needed : none
Primary purpose : Single play
===========================================================================
Title : Trigger-happy (Updated version)
Filename : triggrhp.wad
Author : pintolinh0
Email Address : [redacted]
Description : Trigger-happy is a fast paced almost claustrofobic
indoor map with abstract design and filled with
nazis to kill. Dare yourself to escape this
Mastermind dungeon and face the beast with
ULTRA-VIOLENCE.
This is the definitive version of my 2nd map
triggerh.wad; it, features vanilla compability,
detailed rooms, reworked enemy and item placement,
diffilculty spikes and so on.
Higly recommended to play using the Chocolate Doom
source port, under 320x200 (or Crispy's 640x400),
since it was intentionally made for.
Additional Credits to : Mother Earth and it's wonderful inhabitants :D
*Borrowed stuff: Status Bar from Freedoom and music
from Super Metroid (freemidi.org)
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : Modified version of triggerh.wad
Build Time : 2-3 weeks
Editor(s) used : Doom Builder 2 and XWE
Known Bugs : nothing too serious, just some visual oddities on
DOSBox Doom/Chocolate Doom and enemies taking more
time to "wake up" in some ports
May Not Run With : run with everything afaik
Tested With : DOSBox Doom, Cholate Doom, Crispy Doom, PrBoom+,
Odamex, ZDoom, Zandronum (all latest versions)
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
↧
cmfc.wad
↧
Impact (impact.wad)
===========================================================================
Primary purpose : Single play
===========================================================================
Title : Impact
Filename : IMPACT.WAD
Release date : 2/27/17
Author : greendingbat
Email Address : [redacted]
Misc. Author Info : First-time mapper.
Description : My first finished Doom 2 level. Attempted to follow
the design principles outlined by John Romero for
Doom E1. I additionally tried to design a level
that would be a good introduction of the game
mechanically and visually for someone completely
new to the game.
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : ~ 1 month
Editor(s) used : Doom Builder 2
Known Bugs : None yet
Tested With : Chocolate Doom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
↧
Chainworm Kommando (chnworm.wad)
===========================================================================
Archive Maintainer : -
Update to : -
Advanced engine needed : ZDoom, GZDoom, Zandronum
Primary purpose : Singleplayer
===========================================================================
Title : Chainworm Kommando
Filename : chnworm.wad
Release date : 12/10/2016
Author : Chainworm666
Email Address : [redacted]
Other Files By Author : Tons, but nothing released
Misc. Author Info : Born in late 1983 in south west Germany; addicted
to first person shooters since the release of Wolf 3-D.
In love with Doom since 1993, mapping and modding since
the late 90s for various games including Duke 3D, Half-Life,
Quake, Wolfenstein 3-D, and of course, Doom & Doom II.
Description : Just a set of highly detailed small to medium large maps,
mostly inspired by shooter classics of the 90s.
Additional Credits to : Music by AcidicVoid (https://www.facebook.com/AcidicVoid)
Textures used from Blood, Daggerfall, Duke Nukem 3D,
Heretic, Hexen, Minecraft, Quake, Shadow Warrior
Beta testers: AcidicVoid, MiyaUsagi1
===========================================================================
* What is included *
New levels : 10 maps (+ credits and title maps)
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : Map01 - Hillside Base
Map02 - Underground Labs
Map03 - Freight Yard
Map04 - Totenwald
Map05 - Wolfskuhlen
Map06 - Budberg Crypts
Map07 - The Portal
Map08 - Dh'ago-bah
Map09 - Winterlingen
Map10 - Hellgrinder
Map11 - Credits
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : 100% Brutal Doom compatible
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : About 10.5 months (started in mid february 2016)
Editor(s) used : Doom Builder 2, Slade 3, Editart, Kextract, Paint Shop Pro 7, MS Paint, Bitmap Font Writer
Known Bugs : Some slime trails here and there, white pixels in the dungeon of map09
May Not Run With : -
Tested With : ZDoom, GZDoom, Zandronum, Brutal Doom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://www.chainworm.de
http://www.moddb.com/mods/chainworm-kommando
↧
↧
Vertigone (mek-vert.wad)
===========================================================================
Advanced engine needed : Skulltag 96f or higher
Primary purpose : Deathmatch
===========================================================================
Title : Vertigone
Filename : mek-vert.wad
Release date : March 17, 2006
Author : Brett 'Mechadon' Harrell
Email Address : [redacted]
Other Files By Author : See http://mekworx.the-powerhouse.net
Misc. Author Info : lazy
Description : This is my second oldest surviving map that I
still have, and my very first DM map ever.
However, the gameplay and layout are pretty
awful, so I wouldn't really even bother playing
it. I uploaded it for nostalgia reasons,
I suppose.
(Note from Mechadon from the future!! I
decided to upload this while updating some
other releases in the archive. I'm really
only uploading it for, uh, 'historical'
reasons. You should never play this map,
at least not seriously :P )
===========================================================================
* What is included *
New levels : Yes
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : Map01
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Other game styles : Deathmatch variants
Difficulty Settings : No
* Construction *
Base : New from scratch
Build Time : Can't remember
Editor(s) used : Doom Builder
Known Bugs : There's probably a bunch, but oh well.
May Not Run With... : Any version of Skulltag older than 96f
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
http://phenomer.mekworx.net
↧
Confinement 256 (conf256.pk3)
↧
Fanta Factory (fanta.wad)
===========================================================================
Archive Maintainer : Sorry for the duplicate upload! I completely forgot
about the file name limit. I apologize for the
inconvenience!
Primary purpose : Single play
===========================================================================
Title : Fanta Factory
Filename : FANTA.WAD
Author : Hebridean Isle
Email Address : [redacted]
Description : A (very) short 1024 map made for the Vinesauce Doom
mapping contest, run by groupmember Joel.
Unfortunately it didn't make it in due to
unforeseen complications. Not that bad in
retrospect, since it would have been easily dwarfed
by the other entries.
Additional Credits to : TextureAnon of /vr/, for creating the Fanta and Sky
textures on a whim.
Quake 1 for the water textures.
MIDI rendition of Parallel Dimensions by NIN from
the Quake OST by silentzorah
Downloaded at
http://zorasoft.net/midi/Quake_-_Parallel_Dimensions.mid
The Doom community for the CC4 textures.
StudioPep for his lineart for one of the textures.
===========================================================================
* What is included *
New levels : One
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : About a month
Editor(s) used : GZDoom Builder
May Not Run With : Anthing not Zdoom or GZDoom
Tested With : GZDoom 2.3.2 and Zdoom 2.8.1
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
↧
Earth Assault (erthaslt.wad)
===========================================================================
Advanced engine needed : None
Primary purpose : Single Player
===========================================================================
Title : Earth Assault
Filename : ERTHASLT.WAD
Release date : 3/23/2017
Author : Peter Hunt (Seidolon)
Email Address :
Other Files By Author : DETHMACH.wad, DTHMACH2.wad, DOUTPOST.wad, Brutal Hexen/Heretic RPG, DULA, Doom Fireworks Mod, Land of Havoc
Misc. Author Info : If you wanna deathmatch, contact me!
Description : 3 level singleplayer wad. Also designed for deathmatch. The levels were made individually over the course of about a year and a half, and eventually compiled into one single wad. MAP03 wad built first, and intended for use in TNT: Revilution (as MAP07 I believe), but I took to long to finish and it is used here now instead. MAP01 was made next after I thought of a neat idea for level repopulation without the use of ACS. MAP02 was made last, about 1-2 months ago. There were more maps for this wad, but some of them just never got finished, while others were put into my community mapping project currently known as "Plain Old Doom 2" (the name will change before release).
The story of this wad is simple: You're a marine stationed at a base of classified location. When hell invades earth while Doomguy is on Mars, your whole base is overrun by demons. After being knocked unconscious in an attempted evacuation, you awaken and start kicking some demonic ass.
===========================================================================
* What is included *
New levels : 3
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
* Play Information *
Game : Doom2
Map # : MAP01 - MAP03
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Designed for
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Unknown
Editor(s) used : GZDoom Builder, Slade 3
Known Bugs : Wad doesn't end properly. Leaves you in MAP04 of Doom 2.
Tested With : GZDoom, Zandronum
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse without permission.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
↧
↧
Short Dance at Iris Base (dance.wad)
===========================================================================
Advanced engine needed : ZDoom, GZdoom
Primary purpose : Single play
===========================================================================
Title : Short Dance at Iris Base
Filename : dance.wad
Release date : May 1st, 2017
Author : Carlos Lastra
Email Address : [redacted]
Other Files By Author : Big Trouble at Deimos Base, From Home to Hell,
Industrial Warfare...
Description : //*******//
Short straightforward map, which can be completed
in a few minutes.
//*****//
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : 3 days
Editor(s) used : Doom Builder 2 (Doom2 settings) and Slade3
(MAPINFO)
May Not Run With : Doom2.exe
Tested With : Zdoom and GZdoom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
↧
Secretdoom: Hell's Memento 2 (hm2.pk3)
===========================================================================
Advanced engine needed : GZDoom
Primary purpose : Single play
===========================================================================
Title : Secretdoom: Hell's Memento 2
Filename : HM.pk3
Release date : 2/13/16
Author : Cyberdemon531
Email Address : [redacted]
Other Files By Author : Secretdoom: Disrepair
Secretdoom: The Green Machine
Secretdoom: Hell's Memento
Secretdoom: Disrepair 2
GZDoom Speedmapping Sessions
Misc. Author Info : Speed runner extraordinaire
Description : After sacrificing your soul to the depths of Hell, you wake up in a pool of blood and walk into a gateway. You find yourself in the depths of hell once again, and you have to find your way out.
Additional Credits to : Realm667 for texture and
monster additions. Zagfan590 for choice clips.
===========================================================================
* What is included *
New levels : 11
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1-11
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : idk lol
Editor(s) used : GZDoombuilder
Known Bugs :
May Not Run With... : Any non ZDoom port.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
↧
Disjunction (disjunct.wad)
===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Disjunction
Filename : disjunct.wad
Release date : 23.02.2017
Author : floatRand
Email Address : [redacted]
Other Files By Author :
Description : A small mapset containing 11 thematically and visually diverse maps.
Bit challenging, but hope you have fun!
I would love to receive some hard spanking for whatever bugs, errors and mistakes in maps, as well
as critique from gameplay/visual perspective.
Maps should be Boom-compatible ( complv 9 ), but if issues arise, please notify me.
The conveyors unfortunately don't function properly on ZDaemon, so have that in mind.
1.01 - quick fixes
1.10 - alterations to maps 04 and 06.
--Resources--
cc4tex, compiled by Esselfortium. Some custom textures added.
--Music--
Title: The Shade by Cyber Rainforce
Intermission: Storm by Cyber Rainforce
01: Jazz Castle ( Jazz Jackrabbit 2 ), sequenced by MaliceX
02: Volcano ( Megaman Zero 3 ), sequenced by King Meteor.
03: Submerged Memory from Mega Man Zero 3 ( midi by King Meteor )
04: Sorrow by Cyber Rainforce
05: Top Floor ( Castlevania: Aria Of Sorrow ), sequenced by Jorge D. Fuentes.
06: Lower Brinstar - MGS remix ( Super Metroid ), sequenced by King Meteor.
07: Battle ( Parasite Eve ), sequenced by ???
08: Nuts N Bolts from Donkey Kong Country 3 ( midi by JILost )
09: Hi-Depth Elevator by Cyber Rainforce
10: From Shadowgate (NES), midi remix by John Kuzma (Wraith Arranged), additional changes by Benjogami.
11: MAP15 theme remix from Icarus: Alien Vanguard
Additional Credits to : Esselfortium for cc4-tex.wad.
Special thanks to:
Dew
Alter
TerminusEst13
/vr/
===========================================================================
* What is included *
New levels : 11
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other files required : None
* Play Information *
Game : DOOM2
Map # : Mapxx
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : dunno
Editor(s) used : GZDoomBuilder, Slade3
May Not Run With : ZDaemon
Tested With : GZDoom/Pr-Boom
* Copyright / Permissions *
Use how you see, modify if you want. The maps are my design, however, and should be designated as such.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
↧