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Blood and Bones: A Skeleton Scorned (bandbass.pk3)

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=========================================================================== Advanced engine needed : GZDoom/QZDoom Primary purpose : Single play =========================================================================== Title : Blood and Bones: A Skeleton Scorned Filename : bandbass.pk3 Release date : 1-20-2017 Author : Jaxxoon R Email Address : [redacted] Other Files By Author : aqueen2.wad Description : You were but broken bones and brawny blood. Yet your tomb stirs, and here you stand! This was a map I created for the Vinesauce Mapping Contest a few months back. After the stream where Joel played through it people had started asking for the download link, so I decided to just release it now. It's mostly unchanged from the one submitted to the contest, the only difference is it has a titlepic this time around. Additional Credits to : Realm667, Neccronixis, BZPlasma, Xaser, Vargskelethor, Hiltersauruschrist (Yes, that's his actual screen name) =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch. Build Time : 11 days Editor(s) used : GZDoom Builder, Slade Known Bugs : None(?) May Not Run With : Anything not one of ZDoom's heir babies Tested With : GZDoom 2.3.2, ZDoom 2.8.1 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

arena boss fights.wad

Sewers Remake (sew_rem.wad)

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=========================================================================== Advanced engine needed : (G)ZDOOM Primary purpose : Single play =========================================================================== Title : Sewers Remake Filename : sewers_rem_V1.0.wad Release date : 08/06/2017 Author : Thenuke - Alia Immortalis Email Address : [redacted] Description : A vanilla remake of Sewers made by David Calvin in 1994. Remake partly inspired by SgtMarkIV's Sewers. No jumping - No crouching =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes, _SFALLx are a modified version of DOOM2 SFALLx _WFALLx are a modified version of TNT - Evilution TYWFALLx _VOID & VOIDFLAT are from breach.wad by Viggles Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom Map # : E1M1 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : Original Sewers.wad, some inspiration from SgtMarkIV's Sewers. Build Time : 30 - 40 hours Editor(s) used : DOOM Builder 2 ; Slade3 Known Bugs : None May Not Run With : Vanilla, Chocolate DOOM and DOOM Retro Tested With : GZDOOM * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: http://www.moddb.com/mods/sewers-remake-vanilla/addons/sewers-remake-vanilla

Tutorial: 3D Floor & Planes (3dplane.wad)

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=========================================================================== Primary purpose : Single + coop play =========================================================================== Title : Tutorial: 3D Floor & Planes Filename : 3dplane Release date : 02/04/2017 Author : JagDogger2525 Email Address : Other Files By Author : Tutorial: Music Change (muschnge.zip); Tutorial: 9-Level Spiral (3D Stairs) (9lvlspi.zip); Hell's Train Station (HTS.zip); Train Station: Episode 1 (TSE1.zip); DeathMatch of the Ages (shroud.zip); Three-in-One DeathMatch for Everyone (tripledm.zip); Lava Pit DeathMatch (lavapit.zip) Description : I did this tutorial as an easier version of my 9-Level Spiral map. Like the Music Change, this is just a basic version of one of the many parts of the Doom in Hexen Format. Same as the other 2 - Doom in Hexen Format =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP36 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from Scratch Build Time : 10 Minutes Editor(s) used : GZDoom Builder 2.3.0.2787 (a41058b) & Slade 3.1.1.4 May Not Run With : Original Doom 2 Tested With : GZDoom 2.3.1 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Tlacopan (tlacopan.wad)

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=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Boom-compatible source port Primary purpose : Single play =========================================================================== Title : Tlacopan Filename : tlacopan.wad Release date : April 21st 2017 Author : riderr3 Email Address : [redacted] Other Files By Author : urania.wad, meatbals.wad, swamplnd.wad, festate.wad and others Misc. Author Info : https://www.doomworld.com/profile/12730-riderr3/ Description : Supposed to be a part of community project which has been abandoned. Imagination of Plutonia MAP03 "Aztec", no copy-paste, but same shapes and techniques (MAP03 is one of my favourites). I hope there are less nasty traps and switchhunting like in Urania. Additional Credits to : ID Software for Doom and Boom developers for sure. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : No * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 12 days Editor(s) used : GZDoomBuilder-bugfix, WadSpy, GIMP Known Bugs : None May Not Run With : Chocolate Doom Tested With : PrBoom-Plus 2.5.1.4 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: http://riderr3.ucoz.ru/ FTP sites:

Eagle Speedmapping Session 1 - Rough Beginning (eagles01.wad)

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=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Eagle Speedmapping Session 1 - Rough Beginning Filename : eagles01.wad Release date : 10th April 2017 Authors : DoomLover234 (project lead) AnonimVio Bioshockfan90 bonnie NecrumWarrior StormCatcher.77 Surreily Email Address : [redacted] (DoomLover234's email) Misc. Author Info : First speedmapping session, first of many! Description : The first Eagle Speedmapping Session's goal was to make maps within a 2 (in practice 3) hour limit. Six maps were made, and the themes were: - Map must contain a lot of lava and a scene of an erupt volcano - Map must contain a switch which opens the only gate leading to a jungle - Map must be laid out in two floors - the surface and a tunnel leading to the Earth core Credits to : id Software for making the game we all love and play the people who made Doom Builder 2 and XWE... (yes I use XWE, kill me) and all of the mappers =========================================================================== * What is included * New levels : 6 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes (map titles) Demos : No Other : MAPINFO * Play Information * Game : Doom2 Map # : MAP01 - MAP06 Single Player : Designed for Cooperative 2-4 Player : Nope Deathmatch 2-4 Player : Nope Difficulty Settings : Depends from map to map? * Construction * Base : New from scratch Build Time : 2 hours + 1 additional hour for the ambitious freaks Editor(s) used : Doom Builder, XWE Known Bugs : I guess none. May Not Run With : Vanilla. Chocolate, Crispy Doom... Tested With : PrBoom-plus 2.5.14., ZDoom 2.8.1. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors =========================================================================== * Maplist * MAP01: Do I Look Like I Know What A Volcano Looks Like? Author: AnonimVio Build Time: 1 hour Music: Ghost Town by Stuart Rynn Themes: Volcano eruption MAP02: Speedmap #04 Author: StormCatcher.77 Build Time: 1 hour 40 minutes Music: "Parallax Pillars" by AcidicVoid Theme: Entrance to jungle MAP03: It Blows (The Volcano, I Mean) Author: Surreily Build Time: 2 hours 15 minutes Music: "Adagio for Strings and Organ in g-minor" by Lee Jackson (ROTT) Themes: Entrance to jungle, Volcanic eruption MAP04: Tectonic Arachnotronic Author: NecrumWarrior Build time: 2 hours Music: "Fire Hive" by Jimmy Theme: Volcano eruption MAP05: They Called Him Lava Man Author: Bioshockfan90 Build time: > 2 hours Music: "Hot Head Bop" from DKC2 Themes: Volcano eruption and two floors MAP06: Center of Chaos Author: Bonnie Build time: 2 hours 40 minutes Music: "You Suck!" by Lee Jackson (ROTT) Theme: Two floors, volcano eruption Intermission MIDI - DoomLover234's midi transcription of "Sing it Away" by Sandhja Title MIDI - "Random Midi" #437" by DoomLover234 ============================================================================

No Turning Back (ntb.wad)

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=========================================================================== Primary purpose : Single + coop play =========================================================================== Title : No Turning Back Filename : ntb Release date : 12-29-2014 Author : mArt1And00m3r11339 Email Address : [redacted] Description : No Turning Back is a single level wad that involves only going forward. There is no going back. Demo: https://www.youtube.com/watch?v=NJv6ZTIpzVY =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 30 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 3 days Editor(s) used : Doom Builder 2 May Not Run With : Skulltag (because it is discontinued) Tested With : Engines/ports/EXEs used to test ZDoom 2.7.1 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

suitcgor.wad


MAYhem 2016 (v1.1) (mayhem16.wad)

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Archive Maintainer : Please Replace original file and edit name Update to : mayhem16.zip =========================================================================== Advanced engine needed : Boom-compatible source port with support for sky transfers (GLBoom+ -cl9 recommended) Primary purpose : Single play =========================================================================== Title : MAYhem 2016 (v1.1) Filename : Mayhem16.wad Release date : April 27th, final update May 30th, 2017 Author : A buncha mother schmuckers Email Address : [redacted] Other Files By Author : Varies by author Description : A bunch of maps designed for a pair of gimmicks (mapslot x10 = monstercount) or (160 things) MOSTLY in a month. Map order ended up being altered for playability in survival servers\continuous play. Uses the Quake 1 and Darkening E2 Textures. The Maplist: 01 - Xsshsss Zsss by Tarnsman 02 - Will o' the Wastes by Alfonzo & Tarnsman 03 - Steel Coffin by Angry Saint 04 - Affinity by Jimmy 05 - Vaalbara Reborn by Argent Agent 06 - Ziggurat Mayhem by Urthar 07 - Darkvault by Pinchy 08 - Lodi Eno Rebmun Si Ocin by Tarnsman 09 - Blood From a Stone by Benjogami 10 - Piston Hurricane by Pinchy 11 - Quaker Plumbing Inc. by Breezeep 12 - Kepler Communications by Argent Agent 13 - Cybercrusher by Alter 14 - Ancient Den by an_mutt 15 - Klockwerk by Paul Corfiatis 16 - Galactic Decay by A.Gamma 17 - Grievance by Dragonfly 18 - Maria by Ribbiks 19 - Seasons in the Abyss by Remmirath & Marcaek 20 - The Performance by Alfonzo 31 - In Death, is Life by Rayzik Music : 01 - untitled by Lewis Harvey\blueworrior 02 - 27.mid by Stewboy\Forty-Two 03 - The Underworld by Jay Reichard, Sonic Mayhem 04 - Osmose by Jimmy 05 - Corrugator by Alfonzo 06 - The Raven's Nest by Jimmy 07 - What If I Don't Want To Be A Punching Bag by Jimmy 08 - Redback by Alfonzo & Jimmy 09 - Norfair ~ Ridley's Hideout by Kenji Yamamoto 10 - Drop the Wombat by Jimmy 11 - The Ninja Warriors Again - Stage 1 by Hiroyuki Iwatsuki 12 - Aerial Tombs by Alfonzo 13 - Quicksilver by Jimmy 14 - Birdsong by stewboy/Forty-Two 15 - Time is Ticking by Paul Corfiatis 16 - Destruct by Jimmy 17 - Ophidian by Jimmy 18 - Maria by Ribbiks 19 - The Occultist by Eris Falling 20 - Trapped by stewboy/Forty-Two 31 - Plurry by Bucket [from Plutonia MIDI Pack] Story Screen - Butt Clencher by Jimmy Additional Credits to : Urthar for the assistance with the palette. Dragonfly for titlepic, Impboy4 for Interpic. id software for Quake resources. Darkening E2 team for textures and music. Team Epochalypse for Malice resources. Jimmy for font\status bar. Doominati IRC for emotional terrorism\technical support. =========================================================================== * What is included * New levels : 21 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO Other files required : Nope * Play Information * Game : Doom 2 Map # : 01-20, 31 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Player starts only, sometimes Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : All maps were made in the space of one month with some exceptions. Editor(s) used : GZDoom Builder, SLADE 3 Known Bugs : Crashes Doom Retro due to presence of PNGs. May Not Run With... : Vanilla Doom, any port that doesn't support sky transfers * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Trigger-happy (Updated version) (triggrhp.wad)

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=========================================================================== Update to : triggerh.wad Advanced engine needed : none Primary purpose : Single play =========================================================================== Title : Trigger-happy (Updated version) Filename : triggrhp.wad Author : pintolinh0 Email Address : [redacted] Description : Trigger-happy is a fast paced almost claustrofobic indoor map with abstract design and filled with nazis to kill. Dare yourself to escape this Mastermind dungeon and face the beast with ULTRA-VIOLENCE. This is the definitive version of my 2nd map triggerh.wad; it, features vanilla compability, detailed rooms, reworked enemy and item placement, diffilculty spikes and so on. Higly recommended to play using the Chocolate Doom source port, under 320x200 (or Crispy's 640x400), since it was intentionally made for. Additional Credits to : Mother Earth and it's wonderful inhabitants :D *Borrowed stuff: Status Bar from Freedoom and music from Super Metroid (freemidi.org) =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : Modified version of triggerh.wad Build Time : 2-3 weeks Editor(s) used : Doom Builder 2 and XWE Known Bugs : nothing too serious, just some visual oddities on DOSBox Doom/Chocolate Doom and enemies taking more time to "wake up" in some ports May Not Run With : run with everything afaik Tested With : DOSBox Doom, Cholate Doom, Crispy Doom, PrBoom+, Odamex, ZDoom, Zandronum (all latest versions) * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

cmfc.wad

Impact (impact.wad)

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=========================================================================== Primary purpose : Single play =========================================================================== Title : Impact Filename : IMPACT.WAD Release date : 2/27/17 Author : greendingbat Email Address : [redacted] Misc. Author Info : First-time mapper. Description : My first finished Doom 2 level. Attempted to follow the design principles outlined by John Romero for Doom E1. I additionally tried to design a level that would be a good introduction of the game mechanically and visually for someone completely new to the game. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : ~ 1 month Editor(s) used : Doom Builder 2 Known Bugs : None yet Tested With : Chocolate Doom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Chainworm Kommando (chnworm.wad)

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=========================================================================== Archive Maintainer : - Update to : - Advanced engine needed : ZDoom, GZDoom, Zandronum Primary purpose : Singleplayer =========================================================================== Title : Chainworm Kommando Filename : chnworm.wad Release date : 12/10/2016 Author : Chainworm666 Email Address : [redacted] Other Files By Author : Tons, but nothing released Misc. Author Info : Born in late 1983 in south west Germany; addicted to first person shooters since the release of Wolf 3-D. In love with Doom since 1993, mapping and modding since the late 90s for various games including Duke 3D, Half-Life, Quake, Wolfenstein 3-D, and of course, Doom & Doom II. Description : Just a set of highly detailed small to medium large maps, mostly inspired by shooter classics of the 90s. Additional Credits to : Music by AcidicVoid (https://www.facebook.com/AcidicVoid) Textures used from Blood, Daggerfall, Duke Nukem 3D, Heretic, Hexen, Minecraft, Quake, Shadow Warrior Beta testers: AcidicVoid, MiyaUsagi1 =========================================================================== * What is included * New levels : 10 maps (+ credits and title maps) Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : Map01 - Hillside Base Map02 - Underground Labs Map03 - Freight Yard Map04 - Totenwald Map05 - Wolfskuhlen Map06 - Budberg Crypts Map07 - The Portal Map08 - Dh'ago-bah Map09 - Winterlingen Map10 - Hellgrinder Map11 - Credits Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : 100% Brutal Doom compatible Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : About 10.5 months (started in mid february 2016) Editor(s) used : Doom Builder 2, Slade 3, Editart, Kextract, Paint Shop Pro 7, MS Paint, Bitmap Font Writer Known Bugs : Some slime trails here and there, white pixels in the dungeon of map09 May Not Run With : - Tested With : ZDoom, GZDoom, Zandronum, Brutal Doom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: http://www.chainworm.de http://www.moddb.com/mods/chainworm-kommando

Vertigone (mek-vert.wad)

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=========================================================================== Advanced engine needed : Skulltag 96f or higher Primary purpose : Deathmatch =========================================================================== Title : Vertigone Filename : mek-vert.wad Release date : March 17, 2006 Author : Brett 'Mechadon' Harrell Email Address : [redacted] Other Files By Author : See http://mekworx.the-powerhouse.net Misc. Author Info : lazy Description : This is my second oldest surviving map that I still have, and my very first DM map ever. However, the gameplay and layout are pretty awful, so I wouldn't really even bother playing it. I uploaded it for nostalgia reasons, I suppose. (Note from Mechadon from the future!! I decided to upload this while updating some other releases in the archive. I'm really only uploading it for, uh, 'historical' reasons. You should never play this map, at least not seriously :P ) =========================================================================== * What is included * New levels : Yes Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : Map01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Other game styles : Deathmatch variants Difficulty Settings : No * Construction * Base : New from scratch Build Time : Can't remember Editor(s) used : Doom Builder Known Bugs : There's probably a bunch, but oh well. May Not Run With... : Any version of Skulltag older than 96f * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors http://phenomer.mekworx.net

Confinement 256 (conf256.pk3)


Fanta Factory (fanta.wad)

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=========================================================================== Archive Maintainer : Sorry for the duplicate upload! I completely forgot about the file name limit. I apologize for the inconvenience! Primary purpose : Single play =========================================================================== Title : Fanta Factory Filename : FANTA.WAD Author : Hebridean Isle Email Address : [redacted] Description : A (very) short 1024 map made for the Vinesauce Doom mapping contest, run by groupmember Joel. Unfortunately it didn't make it in due to unforeseen complications. Not that bad in retrospect, since it would have been easily dwarfed by the other entries. Additional Credits to : TextureAnon of /vr/, for creating the Fanta and Sky textures on a whim. Quake 1 for the water textures. MIDI rendition of Parallel Dimensions by NIN from the Quake OST by silentzorah Downloaded at http://zorasoft.net/midi/Quake_-_Parallel_Dimensions.mid The Doom community for the CC4 textures. StudioPep for his lineart for one of the textures. =========================================================================== * What is included * New levels : One Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : About a month Editor(s) used : GZDoom Builder May Not Run With : Anthing not Zdoom or GZDoom Tested With : GZDoom 2.3.2 and Zdoom 2.8.1 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Earth Assault (erthaslt.wad)

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=========================================================================== Advanced engine needed : None Primary purpose : Single Player =========================================================================== Title : Earth Assault Filename : ERTHASLT.WAD Release date : 3/23/2017 Author : Peter Hunt (Seidolon) Email Address : Other Files By Author : DETHMACH.wad, DTHMACH2.wad, DOUTPOST.wad, Brutal Hexen/Heretic RPG, DULA, Doom Fireworks Mod, Land of Havoc Misc. Author Info : If you wanna deathmatch, contact me! Description : 3 level singleplayer wad. Also designed for deathmatch. The levels were made individually over the course of about a year and a half, and eventually compiled into one single wad. MAP03 wad built first, and intended for use in TNT: Revilution (as MAP07 I believe), but I took to long to finish and it is used here now instead. MAP01 was made next after I thought of a neat idea for level repopulation without the use of ACS. MAP02 was made last, about 1-2 months ago. There were more maps for this wad, but some of them just never got finished, while others were put into my community mapping project currently known as "Plain Old Doom 2" (the name will change before release). The story of this wad is simple: You're a marine stationed at a base of classified location. When hell invades earth while Doomguy is on Mars, your whole base is overrun by demons. After being knocked unconscious in an attempted evacuation, you awaken and start kicking some demonic ass. =========================================================================== * What is included * New levels : 3 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No * Play Information * Game : Doom2 Map # : MAP01 - MAP03 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Designed for Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Unknown Editor(s) used : GZDoom Builder, Slade 3 Known Bugs : Wad doesn't end properly. Leaves you in MAP04 of Doom 2. Tested With : GZDoom, Zandronum * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse without permission. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Short Dance at Iris Base (dance.wad)

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=========================================================================== Advanced engine needed : ZDoom, GZdoom Primary purpose : Single play =========================================================================== Title : Short Dance at Iris Base Filename : dance.wad Release date : May 1st, 2017 Author : Carlos Lastra Email Address : [redacted] Other Files By Author : Big Trouble at Deimos Base, From Home to Hell, Industrial Warfare... Description : //*******// Short straightforward map, which can be completed in a few minutes. //*****// =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 3 days Editor(s) used : Doom Builder 2 (Doom2 settings) and Slade3 (MAPINFO) May Not Run With : Doom2.exe Tested With : Zdoom and GZdoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Secretdoom: Hell's Memento 2 (hm2.pk3)

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=========================================================================== Advanced engine needed : GZDoom Primary purpose : Single play =========================================================================== Title : Secretdoom: Hell's Memento 2 Filename : HM.pk3 Release date : 2/13/16 Author : Cyberdemon531 Email Address : [redacted] Other Files By Author : Secretdoom: Disrepair Secretdoom: The Green Machine Secretdoom: Hell's Memento Secretdoom: Disrepair 2 GZDoom Speedmapping Sessions Misc. Author Info : Speed runner extraordinaire Description : After sacrificing your soul to the depths of Hell, you wake up in a pool of blood and walk into a gateway. You find yourself in the depths of hell once again, and you have to find your way out. Additional Credits to : Realm667 for texture and monster additions. Zagfan590 for choice clips. =========================================================================== * What is included * New levels : 11 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1-11 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : idk lol Editor(s) used : GZDoombuilder Known Bugs : May Not Run With... : Any non ZDoom port. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Disjunction (disjunct.wad)

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=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Disjunction Filename : disjunct.wad Release date : 23.02.2017 Author : floatRand Email Address : [redacted] Other Files By Author : Description : A small mapset containing 11 thematically and visually diverse maps. Bit challenging, but hope you have fun! I would love to receive some hard spanking for whatever bugs, errors and mistakes in maps, as well as critique from gameplay/visual perspective. Maps should be Boom-compatible ( complv 9 ), but if issues arise, please notify me. The conveyors unfortunately don't function properly on ZDaemon, so have that in mind. 1.01 - quick fixes 1.10 - alterations to maps 04 and 06. --Resources-- cc4tex, compiled by Esselfortium. Some custom textures added. --Music-- Title: The Shade by Cyber Rainforce Intermission: Storm by Cyber Rainforce 01: Jazz Castle ( Jazz Jackrabbit 2 ), sequenced by MaliceX 02: Volcano ( Megaman Zero 3 ), sequenced by King Meteor. 03: Submerged Memory from Mega Man Zero 3 ( midi by King Meteor ) 04: Sorrow by Cyber Rainforce 05: Top Floor ( Castlevania: Aria Of Sorrow ), sequenced by Jorge D. Fuentes. 06: Lower Brinstar - MGS remix ( Super Metroid ), sequenced by King Meteor. 07: Battle ( Parasite Eve ), sequenced by ??? 08: Nuts N Bolts from Donkey Kong Country 3 ( midi by JILost ) 09: Hi-Depth Elevator by Cyber Rainforce 10: From Shadowgate (NES), midi remix by John Kuzma (Wraith Arranged), additional changes by Benjogami. 11: MAP15 theme remix from Icarus: Alien Vanguard Additional Credits to : Esselfortium for cc4-tex.wad. Special thanks to: Dew Alter TerminusEst13 /vr/ =========================================================================== * What is included * New levels : 11 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other files required : None * Play Information * Game : DOOM2 Map # : Mapxx Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : dunno Editor(s) used : GZDoomBuilder, Slade3 May Not Run With : ZDaemon Tested With : GZDoom/Pr-Boom * Copyright / Permissions * Use how you see, modify if you want. The maps are my design, however, and should be designated as such. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
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