↧
pistol_start.pk3
↧
mappack.wad
↧
↧
footstepsv4.pk3
↧
drmsbeta3.wad
↧
prophuntmegapack-v4.pk3
↧
↧
Green Inferno (ginferno.wad)
===========================================================================
Advanced engine needed : Boom compatible ports
Primary purpose : Single play
===========================================================================
Title : Green Inferno
Filename : ginferno.wad
Release date : March 29, 2017
Author : AconyX
Email Address : [redacted]
Other Files By Author : Base3.wad, plut1.wad, marbl1.wad and some other
wads not in the /idgames.
Description : Big inspiration from E4M1 "Hell Beneath". This map
is symmetrical, linear and has copy/paste details,
but I guess it's playable at least.
I was suppose to release this map into my Ultimate
Doom megawad, but I decided to release this
individually. Although I'm probably going to add
this to my megawad either way, but that megawad is
going to take me for about 10-20 years at least to
make it.
Additional Credits to : MaxED - GZDoom Builder, CodeImp - Doom Builder 2,
Dennis "Exl" Meuwissen - WhackEd4, Simon Judd
(SlayeR) - SLADE, Chubzdoomer - Doom Builder
tutorials and 3Dfx for testing.
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : Yes, included in wad file
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom
Map # : E4M1
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 1 month
Editor(s) used : Doom Builder 2, GZDoom Builder, SLADE, WhackEd4
Known Bugs : I think it was called "Hall of Mirrors" bug that appears for a brief moment when you open
2 cage "doors". No game breaking bugs so far I hope.
May Not Run With : Doom.exe, Chocolate Doom and other non limit
removing ports
Tested With : PrBoom+ 2.5.1.4 and ZDoom 2.8.1.0
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/
You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
↧
The Deserted UAC Plant (desuacpt.wad)
===========================================================================
Advanced engine needed : Zdoom
Primary purpose : Single play
===========================================================================
Title : The Deserted UAC Plant
Filename : desuacpt
Release date :
Author : Solo-Bringer
Email Address : [redacted]
Other Files By Author : None.
Misc. Author Info :
Description : This is a short level I made using a spooky
ambience. Enjoy!
One day, no one showed up for work at a UAC
nukage facility. You go in and see what is going
on.
Additional Credits to :
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM2
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : A few days.
Editor(s) used : Doom Builder 2, Slade 3
Known Bugs :
May Not Run With : Non-ZDoom ports.
Tested With : GZDoom
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
↧
e2m6cl.wad
↧
Fast and for Doom (fa4d.wad)
===========================================================================
Advanced engine needed : Vanilla
Primary purpose : Single Player
===========================================================================
Title : Fast and for Doom
Filename : fa4d.wad
Release date : 26/04/2017 (mm/dd/yyyy)
Author : JC Dorne
Email Address : [redacted]
General Description : Some speedmaps.
Additional Credits to : franckFRAG for his sky & Interpic :D
Plutonia.wad for textures
Lee Jackson for his music (map04 - Celsius)
Cyber Rainforce for his music
map01 - Devastater
map02 - Last Emperor
map03 - Last Mission
map05 - Nemesis' Forest
===========================================================================
* What is included *
New levels : 5
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes, Mapnames
Demos : No
Other : None
Other files required : Doom2.wad
* Play Information *
Game : Doom II Hell on Earth
Map # : Map01 ==> Map05
Single Player : Designed for
Cooperative 2-4 Player : Implemented but not optimal
Deathmatch 2-4 Player : Implemented but not optimal
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 5 days
Editor(s) used : Gzdoom Builder
Known Bugs : some HOMs on map04 & map05
May Not Run With : Heretic
Tested With : Prboom-Plus 2.5.1.4, Zdaemon 1.10b7, Doom2.exe
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
http://doomfrance.forumactif.com/forum
http://doomstaze.free.fr/
http://Straff50.free.fr/Files/Wads
http://dl.baseq.fr/doom/wads/
↧
↧
The Joy of Mapping #3 - MANDATORY JOY (joymaps3.pk3)
===========================================================================
Advanced engine needed : ZDoom 2.8.1
Primary purpose : Single + coop play
===========================================================================
Title : The Joy of Mapping #3 - MANDATORY JOY
Filename : joymaps3.pk3
Release date : 6th April 2017
Author : Jimmy & Various
Email Address : [redacted]
Other Files By Author : Jenesis, Jiffy Bag, Jungle Spirits, Jimmy's
Jukebox, Joy of Mapping 1 & 2. (yep, there's a trend)
Misc. Author Info : [rustling intensifies]
Description : This was a livestreamed communal mapping session
that took place on January 28th, 2017, with
participants mapping under the strict guidance of
Jimmy and a few session tutors via Discord and
TwitchTV. The mappers were talking through the
basics of mapping, such as creating connected
areas, interesting layouts, and using thing
placement sensibly.
The participants mapped in a variety of formats,
mostly Boom and ZDoom (UDMF).
Map Listing:
MAP01: First Map - Polyducks
MAP02: Battle Tendency - DrPyspy
MAP03: Cart Before The Horse - Anonymous
MAP04: Infestation Station - Gutawer
MAP05: Sewer Or Later - A2Rob
MAP06: Capricious Cavern - Baratus
MAP07: WaterWorld - DukeWooze
MAP08: THE IMPS, OH GOD - DoomTheRobot
MAP09: Techno Keep - Mystyc Cheez
MAP10: Phobos Micro Computer Lab - kevansevans
MAP11: Lost Stock Holding Station - walter confalonieri
MAP12: Fortress of Blood - Dalvi Dandy
MAP13: Dandy and Sandy - vbob
MAP14: Sand Wedge - Pinchy
MAP15: Subterranean Headaches - Breezeep
MAP16: Slimy Nook - Alfonzo
MAP17: Midal - SAraisVanu
MAP18: Library of Horrors - rdwpa
MAP19: Vacant - AD_79
MAP20: Mountain Base Atlas - DooM_RO
MAP21: Funked Up - Fonze
MAP22: Embers - ZZYZX
MAP23: Oasis2 - Jimmy
Music Listing:
MAP01: "Why Settle For Colonel?" by yakfak
MAP02: MIDI of "Faint" by Linkin Park
MAP03: "Countdown to Death" by Robert Prince
MAP04: "Time Trax (Gen) Stages 2, 5, 7" by Tim Follin
MAP05: "Depth Charge" by stewboy
MAP06: "CAVE1.MID" from Gubble 2 OST by Seppo Hurme
MAP07: "They're Going To Get You" by Robert Prince
MAP08: "Goin' Down The Fast Way" by Lee Jackson
MAP09: "Into Sandy's City" by Robert Prince
MAP10: "The Demon's Dead" by Robert Prince
MAP11: D_DEAD from heroes2.wad
MAP12: MIDI from alpha version of Blood, by Daniel
Bernstein
MAP13: "Shawn's Got The Shotgun" by Robert Prince
MAP14: "Planet of the Assholes" by Jimmy
MAP15: "King Roo" by Alfonzo
MAP16: "kocking on, clocking off" by jmickle66666666
MAP18: "Cyanide Downpour" by Jimmy
MAP19: "Reach Within" by Jimmy
MAP20: "Parhelion" by Jimmy
MAP21: MIDI of "Funked Up" by Overdrive
MAP22: "Ravi Vallis" from Chaser OST by Juraj Karkus
and Lubomir Ruttkay
MAP23: MIDI of "Crush" by Pendulum
Additional Credits to : Weird Al and RCA Records for the TITLEPIC.
Tutors: AD_79, Alfonzo, Pinchy, Rayziik, RottKing.
Chat moderators: Altazimuth, Gutawer.
Kinsie for the afro Doomguy (seen in Session 1's
titlepic).
The late Bob Ross, for inspiring millions.
===========================================================================
* What is included *
New levels : 23
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : ZDoom MAPINFO, MENUDEF, GAMEINFO, DBIGFONT
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1-23
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 3 hours for initial mapping
Editor(s) used : Doom Builder 2, GZDoom Builder, SLADE
Known Bugs : None
May Not Run With : Versions of ZDoom earlier than 2.8.1
Tested With : QZDoom, GZDoom, Zandronum
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of their
resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://www.jamespaddockmusic.com/
http://jimmy.the-powerhouse.net/WAD/
↧
Shadows of The Nightmare Realm (sotnr.pk3)
===========================================================================
Archive Maintainer :
Update to :
Advanced engine needed : GZDoom
Primary purpose : Single player
===========================================================================
Title : Shadows of The Nightmare Realm
Filename : sotnr.pk3
Release date : 27 May 2017
Author : Alexa "YukiRaven" Jones-Gonzales
Email Address : [redacted]
Other Files By Author : Extreme Terror, One Doomed Marine, Kill
Misc. Author Info : ***DO NOT JUMP***
***DO NOT CROUCH***
Unbind jump and crouch before playing if you're used
to using them. No rocket jumping on purpose, either.
**ALWAYS LOAD LIGHTS.PK3 AND BRIGHTMAPS.PK3 ALONG WITH
THIS ADDON** These files come with GZDoom. Failure
to do so will result in the levels not looking right,
or being unplayable due to being too dark.
Mouselook is required for the last map.
This is designed for -complevel 0
Please also ensure that you have dynamic lights, 3d
models, and high resolution textures enabled before
playing. Bloom is also recommended, but not required.
Each map takes place in one of the Doomguy's dreams,
so you lose all your inventory and your health is
reset after each map.
One last thing, if you want to change levels, you'll
want to do so in the console. Type "map corax##" to
go to that level; I didn't use the usual "MAP##"
format for the levels.
Description : Hell was defeated by a lone marine. But what no one
knew was that there was a far greater and nigh
inconceivable evil lurking beyond our realm: the Elder
Gods. They saw how Hell had failed and felt it was
now their time to succeed. They knew of the Doomguy's
strength, and decided to attack him in the one place
he's vulnerable: in his nightmares.
Shadows of The Nightmare Realm takes place within the
dreams of the Doomguy, each one manipulated by the
Elder Gods.
Additional Credits to : Nine Inch Heels, MrGlide, Fonze, everennui, and all
the other playtesters for their invaluable time and
feedback. Thank you all <3
Realm667 for their repositories.
Additional credits are listed below since they're
pretty long.
===========================================================================
* What is included *
New levels : 6 (four normal, one start map, one secret map)
Sounds : Yes
Music : Yes (written by me, available at www.partition36.com)
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : Some new brightmaps
Other files required : lights.pk3 and brightmaps.pk3, both of which come with
GZDoom
* Play Information *
Game : Doom2
Map # : corax-start, corax01, corax02, corax03, corax04, and
corax31
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes: easy, medium, and hard. Designed for hard.
* Construction *
Base : New from scratch
Build Time : A bit over a year, on and off
Editor(s) used : GZDoomBuilder, SLADE, GoldWave, Reaper, Renoise, The
Gimp, Blender, some custom tools, and probably a few
others.
Known Bugs : None that I'm aware of
May Not Run With : GZDoom versions earlier than v2.4, or anything other
than GZDoom.
Tested With : GZDoom 2.4, GZDoom 3.0
* Copyright / Permissions *
Authors may use the contents of this file as a base for
modification or reuse with proper credit. Permissions have been obtained
from original authors for any of their resources modified or included in
this file. All music is under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 license and is Copyright 2017
Alexa Jones-Gonzales (the author of these levels).
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://alexa.partition36.com/files/doom/
Gopher sites: gopher://nanako.mooo.com/1/doom
* Additional Credits *
A lot of resources were taken from Realm667's site. I've tried to keep track of
everything I've used, so I sincerely apologize if I miss anyone here.
* The creators of gothictx.wad.
* Jonathan Rimmer for Erratic Texture Pack 1.
* François-Xavier Delmotte aka OgrO_FiX for Ogro Texture Pack for Doom 2.
* Cage, Fox666, NeuralStunner, Zero X, and Diamond for CageTex2.wad.
* Various authors for the decoration wads: Ghastly_dragon, Yuyu3, JoeyTD, JMAA,
MagicWazard, Captain Toenail, Gez, ShadesMaster, Shtbag667, Lucario, Captain
Awesome, Xaser, Necrodome, DavidRaven, zrrion the insect, Hexx, ETTiNGRiNDER.
* Eriance, Blue Shadow, Keksdose, and Sandypaper for the Wicked.
* Xaser, Eriance, Sandypaper, and NMN for the Grell.
* Eriance, Dredopp, and SandyPaper for the cultist.
* Gothic for the Blood Skull.
* Tormentor667, Eriance, Ghastly Dragon, and Sandypaper for the Archon of Hell.
* Tormentor667, Eriance, and Ghastly Dragon for the Acolyte.
* Captain Toenail and Dreadopp for the Rictus.
* Tormentor667, Vader, and Nanami for the Satyr.
* Eriance, Blue Shadow, MagicWazard, Dreadopp, Ghastly Dragon, and Keksdose for
the Overlord.
* Eriance, Blue Shadow, MagicWazard, Ghastly Dragon, Keksdose, and Sandypaper
for the Helemental.
* Music Information *
All music was written by YukiRaven. The song titles are as follows:
Title music: The Corax
Start Map and Level 4: Suspense (Partition 36 Remix)
Level 1: Dead Star
Level 2: The Temple of Death
Level 3: Stay
Full metadata information is embedded in the Ogg files themselves.
↧
Distribution Center (distroc.wad)
===========================================================================
Advanced engine needed : GZDoom 2.3.2 or newer
Primary purpose : Single-Player
===========================================================================
Title : Distribution Center
Filename : distroC.wad
Release date : 4/30/2017
Author : Rayziik
Email Address : [redacted]
Other Files By Author : N/A
Description : A large, single level for GZDoom, originally created
for the Vinesauce Mapping contest in Fall 2016.
Additional Credits to : Textures:
FuzzballFox, Enjay, EarthQuake, CaptainToenail,
Nightmare
Monsters and Weapons:
Ghastly Dragon, Keksdose, Vader, InsanityBringer,
Tormentor667, Eriance, Bouncy, CaptainToenail,
NMN, Graf Zahl, Xim, Woolie Wool, Toke, Enjay,
TheDarkArchon, Shadesmaster
===========================================================================
* What is included *
New levels : 1
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : Yes
Other files required : None
* Play Information *
Game : DOOM2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 2 weeks
Editor(s) used : Doom Builder 3 (mapping), and Slade3 (other data)
Known Bugs : None known
May Not Run With : Anything other than GZDoom 2.3.2 or newer
Tested With : GZDoom 2.3.2
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You may NOT host this file on any website other than the idgames
archive.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
↧
JAGL2(Just Another Generic Level 2) (jagl2.wad)
===========================================================================
Archive Maintainer :
Update to :
Advanced engine needed : No
Primary purpose : Single play only
===========================================================================
Title : JAGL2(Just Another Generic Level 2)
Filename : JAGL2.WAD
Release date : 03.10.17
Author : ShamanZT
Email Address : [redacted]
Other Files By Author :
Misc. Author Info :
Description : My first complete map for Doom 2. Its fully compatible with original Doom 2 so you can play it in any port.
Additional Credits to : Thanks guys from russian doom comunity for helping, testing and playing my map.
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM2
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Few months with breaks
Editor(s) used : Doom Builder 2
Known Bugs : Not found
May Not Run With : Not found
Tested With : All ports include original doom2.exe
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You may distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
* Where to get the file that this text file describes *
ftp://archives.3dgamers.com/pub/idgames/
↧
↧
Deathtrap (dtrap.wad)
===========================================================================
Primary purpose : Single play
===========================================================================
Title : Deathtrap
Filename : DTRAP.wad
Release date : 22 Fev 2017
Author : sKydran
Email Address : [redacted]
===========================================================================
* What is included *
New levels : One
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
May Not Run With : DOS
Tested With : gzdoom.exe
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
↧
Refrigerator Magnets Volume 1 (refmags1.wad)
===========================================================================
Archive Maintainer :
Update to :
Advanced engine needed : Limit removing
Primary purpose : Single play
===========================================================================
Title : Refrigerator Magnets Volume 1
Filename : refmags1.wad
Release date : 02/04/2017
Author : theJF
Email Address : [redacted]
Other Files By Author : apokalyp.wad, tharsis.wad, cebrenia.wad
Misc. Author Info :
Description : 16 single-player maps for Doom 2
Play-tested only with pistol starts BUT
Shotgun or better can be collected in less than
15 seconds on each map
Not balanced for continuous play
Multiplayer Things exist but totally NOT tested
Damaging flats are consistent across maps
In 320x200 distant shootable switches are hard to see
Infinitely tall monsters can get in your way
Additional Credits to : Plums and Scifista42 of Doomworld for advice, testing
and demos
Developers of Doom Builder and SLADE
Source-Porters everywhere
The magnets on my refrigerator for the level names
===========================================================================
* What is included *
New levels : 16
Sounds : No
Music : Yes (some tracks taken from Doom 1)
Graphics : Yes (only a waterfall)
Dehacked/BEX Patch : Yes (DEH lump only for map names and intermission texts)
Demos : Yes (3 demos by Scifista42)
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : Map01-Map15, Map31
Single Player : Designed for
Cooperative 2-4 Player : Untested; player starts included
Deathmatch 2-4 Player : Untested; player starts included
Other game styles :
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Unknown
Editor(s) used : Doom Builder [v2.1.2]
SLADE [v3.1.1.4]
WhackEd4 [v1.1.2]
Known Bugs : MAP02: An imp is stuck on a ledge in some ports.
He's called Ismael and likes scuba-diving.
May Not Run With : Chocolate Doom (vanilla limits broken in maps 1 and 15)
Tested With : ZDoom [v2.8.1]
Chocolate Doom [v2.3.0]
Crispy Doom [v3.5]
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
===========================================================================
One day Doomguy went to his trusty refrigerator to get a cold beer and some
Serrano ham. Unfortunately it seems that some of that hellspawn that followed
him back from hell has infected his fridge! (Like what happened to Sigourney
Weaver in Ghostbusters). Can he fight his way back to the kitchen before the
beer gets warm?
↧
Low Memory (lowmem.wad)
===========================================================================
Advanced engine needed : None
Update to : levels/doom/j-l/lowmem.ZIP or something like that
Primary purpose : Single play
===========================================================================
Title : Low Memory
Filename : LOWMEM.WAD
Release date : 11th March 2017
(updated on the 15th)
Author : Bzzrak Ktazzz
Email Address : [redacted]
Other Files By Author : WNIEPOOH.WAD, STHAWFUL.WAD, HELPOUT.WAD,
STHAWFU2.WAD, JUPCARNA.WAD, JUPCARN2.WAD,
FUZZ2016.WAD, TGUY2016.WAD, JUPCARN3.WAD,
MDKSKIES.WAD
Misc. Author Info : Turned Sweet 16 some time ago, loves breaking
his textures.
Description : Here we go...
Once upon a time, lived a 11-year old autist
dwelling in the glorious realm of 4chan.
One day, he was downloading Sailor Moon hentai,
as usual. However, today it was different. His
hard drive, which had always obediently fulfilled
its master's twisted desires, suddenly, like
a bolt from the blue, decided to fight.
+----------+
|LOW MEMORY|
+----------+
"INSUFFICIENT FREE SPACE, CAN NOT DOWNLOAD FILE
free_sm_pr0n_JKitsatrojan.EXE""Ou nou wot do ai doo?", said the discouraged
internet knight. Suddenly, his computer started
playing some tune: "Dum dum dum dumdum dum dum
dum dum dumdumdum dumdum dum dumdum dumdum dumdum"
He recognized the tune. It was the track of the
first level of some crappy pixelated game from 1993
his (disappointed) father likes to play, as his
last refuge from the problems of having a single
descendant whose vocab is limited to "YOUR MOM!".
A message flashed on the screen: "Do you need
help?". He managed to squeeze out a sentence from
his degrading brain "jes ai doo". Then, the display
of his computer started displaying a first-person
view of some dude who can't even hold a gun properly.
"Come on", a new message popped up, "your hard-
drive depends on you!"
Additional Credits to : the guy who created the official tutorials for
Doom Builder 2 (AlysiumX on Youtube).
id Software for [one of] the best games ever.
Everyone who made the editors I used.
jmickle66666666 for the Aquatex texture pack.
scifista42 for being super-helpful.
Mr. Chris for releasing those music packs.
Bill Gates for making Windows?
Bunch of fellas from different forums for
providing feedback.
===========================================================================
* What is included *
New levels : 2x
Sounds : Maybe
Music : Yes, type IDMUS16, 17 or 18 to play it.
(d_e1m8 is HacX MAP05, the other two were
grabbed from one of Mr. Chris's compilations.)
Graphics : Yes, all new patches are either my own IWAD
edits or taken from jmickle66666666's Aquatex.
Dehacked/BEX Patch : Yes
Demos : Not yet
Other : No
Other files required : DOOM.WAD
* Play Information *
Game : The Ultimate DOOM
Map # : E1M1, E1M2
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
* Construction *
Base : My creativity (OK, OK, new from scratch)
Build Time : 36 days, on and off. (02.02 -- 09.03)
Editor(s) used : Doom Builder 2, SLADE 3
Known Bugs : E1M2, heh
May Not Run With : You're mom. She's so fat she can't run!
Tested With : Chocolate Doom 2.2.1, Doom Retro 2.4.1,
Crispy Doom 3.5
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification
or reuse. Include me in the credits, though; and preferably add a few
sentences about what an awesome guy I am.
Permissions have been obtained from original authors for any of their
resources modified or included in this file.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS (whatever the hell is that), Diskette
(whatever the hell is that), CD (whatever the hell is that), etc)
as long as you include this file intact. I have received
permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: doom.gamebanana.com, maybe
FTP sites: look 2 lines up
--------------------------------------------------------------
HINT: there's lots of surprise crushers, save often MWAHAHAHA
HINT: shoot the red skullkey
HINT: press the red skulls
HINT: have fun :]
↧
Seamless 2: A Fake Circle (seamles2.wad)
===========================================================================
Archive Maintainer : Please don't hide my e-mail.
Update to :
Advanced engine needed :
Primary purpose : Single+Coop play
===========================================================================
Title : Seamless 2: A Fake Circle
Filename : seamles2.wad
Release date : 2017-06-03
Author : Zalewa
Email Address :
Other Files By Author : Alpha & Delta Invasion (dtinv3c.pk3),
Terminator Unit-9042 (terdelux-final.wad),
Tribute (tribute.wad),
Raven Crypt (rvncrypt.wad),
Horse Shoe (horsshoe.wad),
Respawned: Back from Hell (rspnhell.wad),
Power Metal (pwrmetal.wad),
Cute Demon Butt Collection (cutebutt.wad),
Seamless (seamless.wad)
Misc. Author Info : I sometimes make WADs.
Description : Seamless 2 is a Vanilla Ultimate Doom map taking slot
of E1M2 that makes no use of "use" lines. The theme is
"base", there are about 120 monsters and the map takes
less than 10 minutes to beat. The keys are MacGuffins.
The difficulty is easy, to the point where the
difference between HMP and UV is marginal and relies
mostly on more health & ammo pickups on HMP.
Unfortunately, despite taking slot of E1M2, it cannot
be played seamlessly in ZDoom ports with the first
Seamless because I have foolishly inserted a MAPINFO
there that prohibits it.
Additional Credits to : none
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM
Map # : E1M2
Single Player : Designed for
Cooperative 2-4 Player : Yes
Deathmatch : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : less than 20 hours in total (4 or 5 mapping sessions)
Editor(s) used : GZDoom Builder, Emacs
Known Bugs :
May Not Run With :
Tested With : Chocolate Doom 2.2.1, Zandronum 2.1.2
===========================================================================
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites:
↧
↧
DMXOPL v1.7 (dmxopl.wad)
===========================================================================
Archive Maintainer : Move to Music please, Replace previous!
Advanced engine needed : None
Primary purpose : No levels included
===========================================================================
Title : DMXOPL v1.7
Filename : DMXOPL.ZIP
Release date : June 12, 2017
Author : ConSiGno
Email Address : [redacted]
Misc. Author Info : OPL Goddess.
Description : This is a GENMIDI patch for DMX for OPL2-OPL3 FM
synthesis. This patch aims to remedy the "weak"
default instruments to better match the Roland
Sound Canvas, most notably the SC-55 and SC-88.
Recommended minimum setup for no note-cuts is
ZDoom 2.8.1 with MAME OPL2 emulator core, with
6 chips emulated.
Additional Credits to : Wohlstand, Bisqwuit, Fraggle, Esselfortium, Jimmy,
The Fat Man, Diode Milliampere, Patchouli, Graf
Zahl, Randi, Fisk, Stewboy, Xaser, Minigunner,
Altazimuth, MTrop, Quasar, Glaice, BlastFrog,
Vogons Forums, AtariAge, NintendoAge, and John
Chowning, the father of FM synthesis. Extra
Thanks to Doomworld Forums and the IRC/DISCORD
channels, Giest118, Nuke.YKT, kode54, Patch93,
and Infurnus. YMF262 forever.
===========================================================================
* What is included *
New levels : None
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : GENMIDI patch
Other files required : None
* Play Information *
Game : Doom, Raven, Strife, Adventures Of Square, Hacx
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : Stock DMX GENMIDI
Build Time : About 5 years
Editor(s) used : Hex Editors, OPL3 Bank Editor, Fraggle's Python
scripts, Adlib Tracker II, Edlib, ADLMidi
Known Bugs : Due to the number of pseudo 4-op voices, certain
notes may cut sooner than they would have using
the stock patches. Most of Doom and Doom 2 play
just fine. Depending on your CPU, there may be
skips in the sound due to buffer underrun, as
this patch takes more channels than the stock
GENMIDI.
May Not Run With : Recent dev builds of GZDoom have broken OPL
support as of this writing.
Tested With : ZDoom 2.8.1, Chocolate Doom, Vanilla Doom, ADLMidi
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://github.com/sneakernets/DMXOPL/
↧
The Deimos Incident (ep2dein.wad)
===========================================================================
Archive Maintainer : This is a pack that contains my released 8 levels,
e2m?cl wads, plus a new level.
Advanced engine needed : ZDoom, GZdoom
Primary purpose : Single play
===========================================================================
Title : The Deimos Incident
Filename : Ep2DeIn.wad
Release date : 16th June, 2017
Author : Carlos Lastra
Email Address : [redacted]
Other Files By Author : From Home to Hell, Industrial Warfare.
Description : //*********//
This is my whole Episode 2 replacement, packed
together. The secret level (e2m9) is a new one.
The levels, wich can be found individually on
/idgames, included here are:
BIG TRUBLE AT DEIMOS BASE (e2m1cl)
WAREHOUSE OF THE DAMNED (e2m2cl)
AMBUSH AT DEIMOS REFINERY (e2m3cl)
HELL WALKS AT DEIMOS LABS (e2m4cl)
LOST AND TRAPPED (e2m5cl)
DAMNED HALLS (e2m6cl)
SECRET LABS (e2m7cl)
THE DEMON'S KEEP (e2m8cl)
CORRIDOR OF MYSTERY (this is the unreleased secret
level)
I have made a fistful of tiny modifications here
and there [notoriously the name of the first level
;)], but "the song remains the same".
Have fun,
Carlos.
//***********//
===========================================================================
* What is included *
New levels : 8 released + a new one
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom
Map # : E2m1 to E2m9
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 9 months of working on and off
Editor(s) used : Doom Builder 2 (Doom settings) and Slade3 (MAPINFO)
May Not Run With : Doom.exe
Tested With : Zdoom and GZdoom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
↧
Steep Town (steeptown.wad)
=======================================================================
Advanced engine needed : Boom
=======================================================================
Title : Steep Town
Filename : steeptown.wad
Date Finished : May 2nd, 2017
Author : RottKing
E-Mail : [redacted]
Web Page : https://rottking.wordpress.com/
Other Files By Author : (CHECK MY WEBZONE)
Description : A map for Doom 2 that was submitted to the Vinesauce Doom level contest. This version is much more fleshed out though.
Additional Credits : id software, Ralphis for the COOL midi.
=======================================================================
* Play Information *
Source port : Boom
Map : Map01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch : No
Difficulty Settings : Yes
New Sounds : No
New Music : Yes
New Graphics : Yes
Demos Replaced : None
Other Game Styles: N/A
* Music *
Steep Town by Ralphis
* Construction *
Base : From scratch
Build Time : Initially a week or two, a while longer for the new additions.
Editors used : Doombuilder 2, Slade 3.
Known Bugs : BUGGABOO
* Copyright / Permissions *
You may distribute this WAD in any format
(Internet, Diskette, CD, etc) as long as you include this file intact.
* Where to get this Wad?
http://www.doomworld.com/idgames/ or any other mirrors.
↧