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Message to Archive Maintainer: Please use this file, and delete the other two labeled "7sins.zip" and "7sins2.zip". Also rename this zip file to "7sins". Thank you.
Title : 7 Sins
Version: 1.4
Filename : 7sins.wad
Author : Kristian "Sajbear" Nilsen
Email Address : [redacted]
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Description : You have just teleported into hell.
This level of hell is dedicated to the seven deadly sins of man.
Enjoy your stay and don't burn your fingers!
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Play notes: : DOOM2.WAD is required!
: Brutal Doom v.20 & gzDoom 1.7.1 recommended
: Should work with any sourceport that don't limit number of enemies,
linedefs, scrolling linedefs, etc.
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Additional Credits to : Jakke
Playtesters: Victor
Special thanks: /u/Paperclip_Tank @ reddit
: /u/baskandpurr @ reddit
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Tested with:
: Brutal Doom v.20
: gzDoom 1.7.1
: prboom-plus-2.5.1.3 (with -complevel 2)
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* Play Information *
Level # : MAP01
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes
New Music : No
Demos Replaced : None
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* Construction *
Time: 3 Weekends give or take (So maybe one work week?)
Base : New level from scratch
Base WAD: DOOM2.WAD
Tools(s) used : DoomBuilder 2.1.2.1553
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* Known Bugs *
: Does not work with Chocolate Doom, to many scrolling wall linedefs!
Also a few misallignments.
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* Change log *
: 1.1
: * Moved two enemies
: * One secret was broken, now its fixed.
: 1.2
: * Made some sectors impassable
: * raised some plattforms
: * Added some enemies
: * Made more enemies deaf
: * Fixed some texture errors
: * Fixed some exploits
: * Tweaked difficulty
: 1.3
: * Fixed some doors being set to SR instead of DR >_< (thanks gaspe & rdwpa)
: * Fixed one mirror effect error.
: * Tweaked a door secret
: * Fixed (hopefully) unclosed sectors at bloodfall linedefs 5061 and 6551 to 6557.
: * Unstuck thing 875
: * Fixed some bad texture alignments
: * Added a little more ammo on the last part of the map
: 1.4
: * Fixed 2x compatibility issues (thanks scifista42 & Caleb13)
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