===========================================================================
Advanced engine needed : ZDoom
Primary purpose : Single + coop play
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Title : Ancient Mountain Temple
Filename : AMT.zip
Release date : 01/10/2013
Author : Jones Wilson
Email Address : terrywadreups@gmx.com
Other Files By Author : None yet.
Misc. Author Info : Doom is, without a doubt, the game I've played
the most. I started playing Doom in 1997, and
since then, I've been hooked. I began making wads
in 2003, but I've never released any of them
until now because I never thought any of them
were worth releasing. However, after studying
other people's work for years, I've managed to
produce something that I believe is high quality,
and good enough for release.
Description : Story: A few years after the events of Doom 2,
the UAC, still not having learned their lesson,
began experimenting with teleporter technology
again. After successfully developing a functional
teleporter, the UAC sent in a team of marines and
scientists to explore the destination. What they
found at the teleporter's destination appeared to
be an ancient temple in the mountains of one
section of hell. Wasting no time, the marines and
scientists began to investigate the seemingly
empty temple. Everything appeared to be going
smoothly; that is, until the demons arrived...
It's your job as the UAC's strongest marine to
travel to the ancient temple, rescue any
survivors, kill all demons, and close any demonic
portals that could be creating new demons.
There's no time to waste.
WAD info: Being an experienced Doom player and
the author of this wad, I have to be careful when
telling others how difficult it is. After letting
a few of my close friends (who are average at the
game) test it, I can say that it's very difficult
on ultra violence. Difficulty settings are
implemented, so use those if it's too difficult
for you.
Additional Credits to : Source port authors, id Software, CodeImp, any
other WAD editing tool authors
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* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 2 1/2 months, on and off. You know how real life
can get.
Editor(s) used : Doombuilder, SLADE
Known Bugs : I've noticed no bugs, but there might be a few
small ones that I didn't notice. If you see any,
tell me!
May Not Run With... : Anything that's not ZDoom compatible.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
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