===========================================================================
Archive Maintainer : Ty Halderman
Update to : rslredux.zip in /combos subdirectory, this is RELEASE #7+++!
Advanced engine needed : GZDOOM 1.5.6 (software renderer)
Primary purpose : Single play
===========================================================================
Title : She-Redux (AKA The Desperate DOOMwive)
Filename : rslredux.wad (main modification),
GadgetsIncluded\rslrefur.wad (extra inventory gadgets)
Release date : March 15, 2015
Author : Richard Smith Long
Email Address : ferratos@tiscali.it
Other Files By Author : rslproto.zip, rslvenge.zip, rslrebel.zip,
rslengee.zip, rsliczdp.zip, rslforce.zip
Misc. Author Info : AKA "Dick S. Long"
Description : everybody always followed the adventures of That Lone Space Marine -
from his first encounter with hell on the Phobos moon, to the many and
diverse quests set out for him. But what if he had a wife?
What about all the soldiers' wives that were left alone at home
waiting for their men? What if after months of endless waiting they
finally decided to go out in the dark looking for their husbands
and then embraced the cause against hell, effectively joining the fight?
My rationale:
------------
After a bit of experimentation with "Parallel Forces", I am now back to a more linear and traditional
weapons modification, that more or less follows "The Prototype" in terms of aesthetics, inspiration
and gameplay. The peculiarity here resides on the tweaks implemented in many weapons' alternate fire.
Also, this may be my last modification in a while...
DISCLAIMER: again, this modification is -not- a ripfest. Most of the DECORATE weapons behaviour
has been written from scratch, and so have the original sprites been altered more or
less heavily, depending on the case.
Changelog:
---------
November 30, 2010: initial release.
February 19, 2011: release #2.
- fixed numerous typos in the accompanying documentation.
March 05, 2011: release #3.
- added player soul-rip death state.
- altered 'Phaser' fire modes 4 and 5 for guaranteed extreme death.
- fixed a minor typo in the PLAYER decorate lump.
April 03, 2011: release #4.
- added new 'Ferengi' weapon, together with 'Charred' death state
and 'Paralyzed' pain state.
- altered 'Phaser' to allow for reload sequence break in case
of dire fire need. (*)
- upgraded custom HUD to show a better indication of health
and also to account for the new weapon. (*)
- rebalanced (toned down) several fire modes. (*)
(*) Partially inspired by the /newstuff review findings (#382)...
September 08, 2011: release #5.
- fixed display scaling with normal HUD.
- added HUD smooth interpolation.
- added new "Clawed" death state on ShotgunGuy,
DoomImp under right Dark Claw.
- rarefied Unmaker ammo findings. (*)
- added weapon tag names.
- added appropriate flags to A_WeaponReady
in the shotgun reloading DECORATE section.
April 15, 2012: release #5+.
- fixed A_WeaponReady extra calls for Dark Claws.
- added dissolving body sound for imp.
- fixed HUD life gauge appearance.
- added custom teleportation effect.
February 22, 2013: release #7.
- toned down Dark Claws lifesteal ability.
- made BioForce full-semi-auto ;-), toned down round power.
- made Phaser rearming full-auto; augmented a bit the logging philosophy...
- beefed up Mosquito's bolt sounds.
- adjusted R.A.P.E. reload times, missile capsule size.
- upgraded / cleaned hud LIFEBAR, M_DOOM graphics.
- re-tuned Ferengi fire modes purpose, ammo capacities.
- granted Zombiemen a beefier firing sound.
June 01, 2013: release #7+.
- made magazines ammunition independent from skill level.
- corrected small credits typo in the textfile.
- added new blonde mugshot graphics.
- improved Bot Marine Helper spawning calls.
- fixed behaviour of particle actors on moving flats (MOVEWITHSECTOR).
- improved appearance of still actors whenever applicable (FORCEXYBILLBOARD).
January 10, 2015: release #7++.
- integrated the modification with multiplayer-specific improvements.
- fixed bugs affecting multiplayer.
March 15, 2015: release #7+++.
- introduced a new addon providing extra carriable and
instant-activation gadgets, for added inventory-based strategy.
The old modification can still be run without this new addon.
Modification details:
--------------------
Weapons:
slot 1: ..:: Dark Claws ::..
The mythical and magical weapon coming from the DOOM Bible. Once worn, these claws can
blend seamlessly with the bearer's arms and mutate his or her voice into a beastly growl.
Each successful claw slash returns a fraction of the drained opponent health to the attacker.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
slot 2: ..:: BioForce ::..
Extremely-portable 9-gauge handgun, boasts an excellent combination of power and rate (though
only semiautomatic). Sports a peculiar small-scale laser cannon attachment, which is fueled
through a bionic implant; this one generates a powerful, potentially-ripping laser ray at
the expense of a single health point per shot.
+++ 20 rounds. Requires reload.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
slot 3: ..:: Phaser ::..
A versatile pump-action shotgun that exposes a multi-stage firing mechanism. Additional shells
can be pumped inside the barrel at once, up to a maximum of 5. When the trigger is pressed, all
loaded shells are fired at once - when fully loaded, this toy becomes almost twice as devastating
than a traditional double-barreled, breach-loading shotgun.
+++ 10 rounds. Requires reload.
..:: Ferengi ::..
The best encounter between ancient weaponry and modern technology, this versatile weapon is
quite rare to find, yet always rewards its collector with its peculiarities.
Basically, a crossbow that's adaptable to launch three different kinds of projectiles
(switchable via alternate fire):
+ Precision Bolts are a sniper's dream: accurate and infinitely fast. They make this weapon
the best for stealth and marksman tactics.
+ Incendiary Quarrels exploit a small-scale, white-phosporus-based explosion to turn
imps and former humans into piles of charred meat. Using them on crowds allows for 'burn
transmission' and therefore gives the best price/performance ratio.
+ Paralyzer Needles can heavily impair the movement abilities of almost any monster for
a handful of seconds. The poor bastard is rendered absolutely unable to move or attack,
then ready for you to finish it.
Add to all this that you get a light-amplified scope bundled with this baby, and you almost
scream out for perfection.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
slot 4: ..:: Mosquito ::..
As the new generation assault rifle equipping UAC troops, 'Mosquito' is fueled through satchels
of special spherical, lead-plated bullets that bounce around a couple times before... Implanting.
The primary fire mode allows to slowly unload one whole magazine bolt by bolt, with greater
pains in terms of recoil/accuracy. An alternate firing mode allows to let out a burst of three
with lesser power yet greater penetration, also by activating a balancer that effectively nulls
the recoil.
+++ 45 rounds. Requires reload.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
slot 5: ..:: R.A.P.E. ::..
Explosive portables taken to the next level: the Remote-Assisted Propeller Engine is an RPG,
yet with a twist. The primary standard fire linearly propels a so-called missile capsule, that
travels in a straight line and explodes upon first contact, dealing approximately 1.5 damage
with respect to standard rocket damage.
But the real treat is the remote commanding function. Let one capsule fly ahead, then activate
the release signal: the capsule deflagrates with a minor blow, letting out four seeker missiles
that hunt for targets around. A spectacular way of clearing entire areas.
+++ 5 rounds. Requires reload.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
slot 6: ..:: Plasmatron ::..
Although many UAC researchers even denied the existence of prototypes for long time during development,
the Plasmatron is now reality. A high-class energy submachinegun, it is fueled by ultra-
heated plasma - the ammunition nature alone allows for high-rate, extremely powerful
hitscan attacks. Nevertheless, the weapon owes its name to the secondary fire mode: with expense
of a greater portion of its plasma clip, the device can generate a stream of pulsating plasma
(also called 'lightcycle') that effectively creates a devastating energy barrier of limited duration.
+++ 55 rounds. Requires reload.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
slot 7: ..:: Unmaker ::..
The mysterious hellish weapon, feared by hellspawn themselves - and with good reason.
When used alone, the thing fiercely bites the air around, causing mayhem to any opponent.
But when a Rune Of Rage is acquired, its reach and power even increase: and the weakest weaklings
have their souls ripped away and turned into terrible servants.
Items and powerups:
..:: Bot Marine Helper (carriable)
A teleportation call module for special reinforcements designed by UAC, takes the shape of a
miniature bot. When correctly deployed on the ground, it teleports a marine in a battlemech
equipped with a high-rate machinegun and a seeker missile launcher.
Upon explosion, the pilot may survive and manage to jump down, to offer his final services
with a standard-issue assault rifle.
..:: Hourglass Of Hell (instant activation)
This devilish artifact can let you control the flow of time for a few seconds, by freezing anything
except its invoker. This may open up a precious occasion to place some determining blows and deliver death
even when you thought it would have been impossible.
..:: Rune Of Rage (instant activation)
Instances of this rune were created to increase the power of the Unmaker with soul-stealing capabilities.
With a rageing Unmaker against many former humans, you may be able to rip their souls and enslave them
to fight on your side.
Extra gadgets (see Footnotes section below on how to activate them):
..:: Electric Mine Layer (carriable)
A special unit that - when deployed - releases a number of electroshocking seeker mines
that easily paralyze targets around. Useful for ambushes on medium-sized groups.
..:: Flaming Buoy (carriable)
When activated, this unmovable turret releases a rotating stream of fire for a good amount
of time - very effective when attracting fire-affected monsters into narrow passageways.
..:: Missile Pod (carriable)
A pod like this can quickly emit a few streams of heatseekers once armed. These prove to be
a game changer in large, sniper-covered areas that need to be dealt with in short time.
Make sure it has enough vertical room for the missiles to launch.
..:: Sentry Gun (carriable)
Each round of this autoaiming minigun turret is quite weak, but the impressive rate of fire
and short operation delay make it a valid ally - even as stunlocking sidekick - against mighty foes
anyway.
..:: Somersault Mine (carriable)
The perfect trap-enabler - set one of these, and when a dangerous target just comes close, the mine
projects itself into the air, exploding with a shockwave.
..:: Summon Hellfire (carriable)
Military reports from returning soldiers have mentioned the existence of this hellish artifact,
often carried around by ArchViles. Nobody has ever managed to get hold *and* make actual use
of one of them, at least up to now.
..:: Shielding Engine (carriable)
A brilliant warfare engineering product from UAC, this engine manages to convert the carrier's
armor coverage into an indestructible full-body shield, thus offering key protection in case of
dire mission specifics. Unfortunately, most of the supplies have been ravaged by the forces of
Hell, so that these facilities can now only be obtained with brute force from the highest-ranked
(and equipped) among former-human soldiers.
..:: Portable Stamina Supplier (carriable)
This device offers a portable, gradually-released stamina pool that can be activated and deactivated
at will. Once exhausted, the pool can anyway be carried around and eventually refilled,
although details on how to obtain replenishing supplies are unclear at the moment.
..:: Dwarver (instant activation)
This biotechnological artifact came out from UAC labs almost by accident - originally conceived to
reduce the volume of large mineral chunks obtained from Phobos mining for interplanetary transportation needs,
it has been since tried many times on human beings with surprising results. Among its effects are - beyond the
reduced body size - also an highly-increased speed, and the inability to carry or pick up anything with
significant weight. Be it good or bad, the whole effect does not last long.
..:: Berserker Orb (instant activation)
Curious hellish artifacts seldom released by implings upon death, these look like small, gnarling
reddish orbs. Absorbing one of them immediately grants a slight stamina increase, but also
adrenaline-like effects for a few seconds: increased attack power and pain resilience.
Footnotes:
(1) The suggested commandline for launching the modification is the following one
(assumes that the modification has been decompressed in subdirectory 'RSL' of your (G)ZDOOM directory):
(g)zdoom.exe -iwad \ -file RSL\rslredux.wad
(if under GZDOOM, add option '+gl_nogl 1' to disable hardware rendering)
(2) Do not forget to bind a key for weapon reload under 'Options > Customize Controls'
in (G)ZDOOM.
(3) Also, do not forget to bind a key for toggling crossbow scope - still under
'Options > Customize Controls' in (G)ZDOOM.
(4) To try the added gadgets that might spice up inventory selection and item-based strategy,
use the following augmented commandline:
(g)zdoom.exe -iwad \ -file RSL\rslredux.wad RSL\GadgetsIncluded\rslrefur.wad
(5) To obtain the complete set of weapons and/or carriable items for quicktesting
without breaking the weapon set at your disposal, type 'rsl' in the console.
(6) The modification is compatible with the following IWADs: The Ultimate DOOM, DOOM 2, Final DOOM.
WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING
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By reading the following credits you may spoil certain "surprise monsters" in the modification...
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WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING
Additional Credits to : Various sources for resources and/or inspiration (see below):
eliw00d for the Player class redefinition example
and the firearms casings code
Alando1 for the bullet puffs and sparks
and the new Cyberdemon heavy rocket,
and most of the new explosions
Cacodemon for the 'Replacements' waste barrel,
and the small fonts
DoomRater for the reload-oriented DECORATE actors
Vaecrius for the recoil ACS script
Eriance for the custom color palette
Jekyll Grim Payne for the new blood actor
and the weapon priority fix suggestion
Kinsie for the enhanced gore system
(his 'DOOM Enhanced' being the original source)
Logan MTM for the disintegration death animations
and the Heavy Weaponry Marine tactical behaviour code
(from his 'Legacy Of Suffering' modification)
Lynn Forest and Xaser for the mugshot graphics
The Skulltag Crew for the new player skin and sounds
Zero Prophet for the main fonts
Perkristian for the (unused) fist graphics
Monolith for the Dark Claws
Marty Kirra and Zero Prophet for 'BioForce'
Cory Whittle for 'Phaser'
NMN and WildWeasel for 'Mosquito'
3D Realms for 'R.A.P.E.'
Corrupted Marine, Xaser and Zero Prophet for 'Plasmatron'
ScubaSteve/Cyb/TheDarkArchon/DBThanatos for the Unmaker
Raven Software for the Awakened Souls
id Software for the Rune Of Rage
Lobotomy Software for the Hourglass Of Hell
Alando1 for the Bot Marine Helper
The Darkening Team for the custom status bar graphics
Sergeant Mark IV for the charred death sprites
The Stronghold Team for the paralyzed pain state
The following main authors for the 'gadgets'
(detailed credits are included together with their DECORATE definitions):
- Mor'ladim (Electric Mine Layer, Flaming Buoy, Missile Pod, Somersault Mine)
- Captain Toenail (Sentry Gun, Dwarver, Berserker Orb)
- Blue Shadow (Shielding Engine, Portable Stamina Supplier)
- Ghastly_dragon, Solarsnowfall, Captain Toenail, Xaser (Summon Hellfire)
Charles Jacobi and DBThanatos for the custom teleportation effect.
All other authors I forgot to mention: please forgive me! I tried to be accurate as much as I could.
If you here notice some of your resources un-mentioned, please notify me and I will try to remedy.
===========================================================================
* What is included *
New levels : None
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : (G)ZDOOM-specific lumps
Other files required : None
* Play Information *
Game : DOOM
Map # : None
Single Player : Designed for
Cooperative 2-4 Player : Maybe (untested)
Deathmatch 2-4 Player : Maybe (untested)
Other game styles : None
Difficulty Settings : N/A
* Construction *
Base : New from scratch
Build Time : 3 months
Editor(s) used : Adobe Photoshop, GoldWave Audio Editor, Notepad, XWE
Known Bugs : Widescreen modes are not supported. Sorry.
May Not Run With... : Ports not supporting DECORATE; level WADs with heavy amounts of DEHACKED / DECORATE modifications
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: None others than the IDGames archive
FTP sites: None others than the IDGames archive
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