===========================================================================
Advanced engine needed : PRBoom+, Eternity, (G)ZDoom, or Zandronum
Primary purpose : Single+Coop play
===========================================================================
Title : THE NAME OF THIS MAP WAS ORIGINALLY 'FUCK ORTHAGONAL
LINES' BUT THEN I DECIDED I DIDN'T WANT THAT SORT OF
COMMITMENT SO NOW THIS IS THE NAME OF THE MAP
Filename : map_name.wad
Release date : 2016.03.19
Author : ijon
Email Address : jinoitchy@gmail.com
Other Files By Author : Futility, Dakka, Oneshot, Samsara (partially)
Misc. Author Info : nerd
Description : I draw a layout on a paper within five minutes, then
sketched it out in SLADE 3, copypasted it twice, and
made a map out of it. The result's not terrible! Also
texturing is hard.
This map is also in DUMP 2, so as a result, the map
is fairly bulletproof to jumping and crouching, in
the interest of the map playing the same between all
the supported ports. Vertical rocket jumping will
still break everything, though.
The demo is partially there to show you that yes, I
have beaten the damn thing, and also to show you that
you don't have to do it in the order techbase -> cave
-> hell. The map's actually pretty open-ended in how
you do things. (9:55, UV, 100% kills, 0% secrets)
Par time is 10 minutes. Props if you get it under 9
with 100% kills.
NOTE: Requires cc4-tex.wad to run (WITH BRICKPLA).
My understanding of it is that it's been updated a
few times, so just to be sure, check the md5sum of
your cc4-tex.wad, and if it matches what's below,
you're good to go. Otherwise, you'll need to update.
md5sum: 3b2ae93bc2cfb06e97ec4f2687ba6050
... or just check for BRICKPLA, but that's too easy.
NOTE 2: You'll still get a couple missing textures
if you play the mod in a non-ZDoom port. Don't worry
about those - they're in ZDoom-exclusive easter eggs.
Additional Credits to : everyone whose textures ended up in cc4-tex.wad -
they're nice textures, if overused
RjY on the /vr/ doom thread for helping me iron out
the dumb shit
TerminusEst13 for giving me a reason to make this
stupid thing
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : Yes (one)
Other : No
* Play Information *
Game : DOOM2
Map # : MAP07
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 40-50 hours over one week
Editor(s) used : SLADE 3
Known Bugs : None
Will Not Run With : Any port that doesn't support both ZDoom extended
nodes and Boom format
Tested With : PRBoom+ v2.5.1.4 -complevel 8 and 9, Zandronum 2.1.2,
Zandronum 3.0 Beta
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
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