This is an Episode 1 for registered Doom!
It contains many wads, downloaded from Docking bay 94 in vegas.
Hence the name. I am still learning how to do that DEU thing, and added
my first attempt as the first level in this Episode. If interests you,
read the text file found in the wadtxts.zip. Most of these levels came
with NO documentation...I have added what there was to the wadtxts.zip.
94.bat will run the wad
cleanup.bat will erase all these files:
Dm_bay94.wad
94.bat
wadtxts.zip
cleanup.bat
use cleanup when you are finished playing the level for a while
If you have any comments, or have Wad files you would like me to include
in my next Episode release, E-mail me at:
Blackfist1@AOL.Com
The sounds have been changed using the dosound program I wrote. The
mixes are from the last release DMDOOMED. The Music selections are,
slippin, oldtime, dont let, jaws, and more....
***********************************************************************
DESPAIR.TXT
================================================================
Title : Despair
Filename : Despair.WAD
Author : David L. Farrington
Email Address : CIS: 74242,1270
Misc. Author Info : Cromwell, CT
Description : After a weekend of R&R, you return to your base to
find your unit has not returned from routine maneuvers
on Mars. Upon checking in with your CO, you find him
a changed person. He only mumbles, "Despair, Despair,
Why did it have to be Despair." Your comrades had been
sent to pay a routine visit to OCP's genetics and
physics lab knicknamed "Despair" because of its remote
location Grabbing your sidearm, you head for the hanger
to begin your search for the fate of your comrades.
This is my first complete level, so please bear this
in mind. Please E-Mail me with your comments on Compuserve.
Additional Credits : Raphael Quinet and Brendon J Wyber for the DEU editor
Colin Reed for the BSP utility
Phil TH [Filthy} for the Doomman front end
Blackfist for WADRUN
Renegade Graphics for DOOMED Windows editor
and of course, those great people at id, without
which we would not have the pleasure to play DOOM.
I would like to thank those great people on CIS for
their help and inspirations.
Instructions : Put DESPAIR.WAD and DESPAIR.BAT in your DOOM directory,
then run the batch file. This takes you right into it,
skiping the intro stuff, chooses "Hey, Not Too Rough"
skill, and jumps right into the level. Modify the
batch file with -skill # as you please. Otherwise,
choose New Game, Shores of Hell, and the skill level
you preferand play thru as normal.
Disclaimer : I assume no responsibility for anything of any sort in
any way, shape, or form, now, then, henceforeward for
any problems or even minor inconveniences this PWAD
causes you or anyone else. This PWAD has been tested
ad infinitum, so it should not mess with your computer
or anything else remotely associated with it. If you
have problems with this PWAD, please don't use it.
================================================================
* Play Information *
Episode and Level # : E2 M2
Single Player : Yes
Cooperative 2-4 Player : Yes, 4 player
Deathmatch 2-4 Player : Yes, 4 player
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
Version : 1.2 July 14,1994
* Construction *
Base : New level from scratch
Build Time : Seems like forever - I didn't know when to stop
Editor(s) used : DEU 5.1, DEU 5.21, DEU52GCCport, BSP1.1x, DOOMED,
BSP1.2x, Reject10
Known Bugs : Hall of Mirrors effect in main room caused by
limitations in the Doom engine. Too many two sided
LineDef's are visible. Should not effect the play
of the game. Not realy a bug, listed here to alert you.
In this version, this has been reduced but not eliminated.
Unknown Bugs : Please alert me at my CIS E-Mail address.
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional levels.
Primarily because of the size of this level, it is at the limits of the Doom
engine in an 8 Meg machine. I have spent a lot of time play balancing this
level, so please enjoy it as is.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. In fact, I encourage you to exchange this file with your
friends and upload it to your favorite BBS.
* Where to get this WAD *
FTP sites:none as yet.
BBS numbers:Bruce's Bar and Grill (203) 236-3761
Other: Compuserve, Gamers Forum, Library 8 (Action Game Aids)
America On Line, Doom Library
**************************************************************
DOCKING.TXT
================================================================
Title : DOCKING BAY
Filename : DOCKING.WAD
Author : BLACKFIST
Email Address : BLACKFIST1@AOL.COM
Misc. Author Info : LAS VEGAS, NEVADA
Description :You and your mates recieve drop ship orders.
Xenophoboic possible, also posible microbic origin.
Not Good! But as a loyal space Marine, you grap your
filter plugs, before grabbing your gear and heading
for your drop ship. The mother ship drops out of
ultralight, releases the drop ships and drops back
into ultralight. Your ship bounces of the hull, before
clearing. As a result you barely get to the station
before your ship begins to implode. You get out,
much later than your mates, with your sidearm.
Hopefully, you can borrow some gear from your buds.
I created this level as an into to a mission, as
well as an intellectual lesson. (meaning I am still
trying to learn DEU!) That is why there are so few
doors - tough stuff!
Additional Credits : DEUgcc, bsp12, dmaud, doomas, lblev2, dmmusic.
Disclaimer : I assume no responsibility for anything of any sort in
any way, shape, or form, now, then, henceforeward for
any problems or even minor inconveniences this PWAD
causes you or anyone else. This PWAD has been tested
ad infinitum, so it should not mess with your computer
or anything else remotely associated with it. If you
have problems with this PWAD, please don't use it.
================================================================
* Play Information *
Episode and Level # : E1 M1
Single Player : Yes
Cooperative 2-4 Player : Yes, 4 player
Deathmatch 2-4 Player : Yes, 4 player
Difficulty Settings : no (ultraviolent only)
New Sounds : Yes
New Graphics : No
New Music : Yes
Demos Replaced : None
Version : 1. August 8, 1994
* Construction *
Base : New level from scratch
Build Time : Seems like forever - I am still confused.
Editor(s) used : DEU52GCC, BSP1.12, dmaud, dmmusic, doomas.
Known Bugs : Many Possible, none Known.
Unknown Bugs : Don't Tell me, I know I'm still learning. Fix 'em
if you can!
* Copyright / Permissions *
Authors MAY NOT use this level but give me a little credit hey?
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. In fact, I encourage you to exchange this file with your
friends and upload it to your favorite BBS.
* Where to get this WAD *
Guess you already know, or you wouldn't be reading this.
************************************************************
======================================================================
Title : The Death Star
Filename : STARWAR2.WAD
Author : Matt Falk
Email Address : mfalk@netrats.dayton.saic.com
Misc. Author Info : junior MIS major at University of Dayton
Description : The DEATH STAR!!! Based on blueprints of a
set built for the movie and as well as
information contained in the SW RPG. These
are the first of many Star Wars levels I
will do, and I will eventually replace
these levels' textures with my own. Doors
needing keys aren't marked by colors
primarily because I wanted the levels to
look as much like Death Star as possible.
-----> If the game runs to slowly, just run an
IMPORTANT!-----> easier setting to limit the number of
-----> monsters (they slow down slower machines).
This isn't as bad as it used to be now that
I've used a reject compiler.
Level 1 includes the chasm Luke and Leia
swang across, the elevators Luke, Han, and
Chewie entered on their way to the detention
level, and the large corridor with the
blast doors. The blueprints covered 1/6 of
the level, so I had to make up the rest.
Level 2 consists of the detention level, the
trash copmactor, and the security station
from the RPG. I copied some of the sections
for deathmatch reasons.
HINT: follow Leia's technique on
getting to the trash compactor
Additional Credits to : Lucasfilm LTD
West End Games
ID
The makers of DEU, BSP, and REJECT
======================================================================
* Play Information *
Episode and Level # : E1M1, E1M2
Single Player : Yes
Cooperative 2-4 Player : Yes (not tested)
Deathmatch 2-4 Player : Yes (not tested)
Difficulty Settings : Yes
New Graphics : None - use SWGFX4.ZIP
New Sounds : None - use SWMUSFX2.WAD
New Music : None - use SWMUSFX2.WAD
Demos Replaced : None
* Construction *
Base : E1M1 - Modified STARWAR1.WAD
E1M2 - New level from scratch
Editor(s) used : DEU 5.2 GCC; BSP11x; REJECT10
Known Bugs : DO NOT SAVEGAME IN LEVEL 2! The number of
vertices, objects, etc. overruns the
savegame buffer. If you die, it's still
possible to finish the level from scratch.
Anyways, life in the Doom/Starwars world is
supposed to be a bitch! :-)
Minor HOM at ends of tunnels in level 2; I
trimmed as much detail as I could to bring
this down, and didn't think the remaining
HOM was bad enough to take out any more
detail. Sorry!
If you find any others, please let me know.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu
wuarchive.wustl.edu
wpi.wpi.edu
* How to use this WAD *
1. You must have the registered version of DOOM. (duh)
2. Put starwar1.wad in your doom directory
3. type: DOOM -FILE STARWAR2.WAD
If you have swmusfx2.wad as well, (found at infant2.sphs.indiana.edu
under /pub/doom/music)
type: DOOM -FILE STARWAR2.WAD SWMUSFX2.WAD
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